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A serious video game to increase fruit and vegetable consumption among elementary aged youth (Squire's Quest! II): Rationale, design, and methods
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Formative assessment in the development of an obesity prevention component for the expanded food and nutrition education program in Texas
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Understanding "serious videogame" storyline and genre preferences related to game immersion among low-income ethnically diverse urban and rural adolescents. in
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Using thematic analysis in psychology
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