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Volumn 55, Issue 13, 2016, Pages 1195-1196
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Pokémon GO: Imaginary creatures, tangible risks
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Author keywords
[No Author keywords available]
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Indexed keywords
AMNESIA;
BRAIN CONTUSION;
COMPUTER ASSISTED TOMOGRAPHY;
FANTASY;
FOLLOW UP;
FRACTURE;
GAME;
HUMAN;
IMAGINATION;
NOTE;
RISK FACTOR;
SEXUAL ASSAULT;
SMARTPHONE;
SOFT TISSUE INJURY;
TRAFFIC ACCIDENT;
TRAUMATIC BRAIN INJURY;
UNCONSCIOUSNESS;
ADOLESCENT;
BRAIN CONCUSSION;
CASE REPORT;
MALE;
RISK;
VIDEO GAME;
ACCIDENTS, TRAFFIC;
ADOLESCENT;
BRAIN CONCUSSION;
HUMANS;
MALE;
RISK;
SMARTPHONE;
VIDEO GAMES;
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EID: 84991501187
PISSN: 00099228
EISSN: 19382707
Source Type: Journal
DOI: 10.1177/0009922816669790 Document Type: Note |
Times cited : (23)
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References (0)
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