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Volumn 5, Issue 3, 1995, Pages 195-206

Computer games, self‐esteem and gratification of needs in adolescents

Author keywords

computer games; electronic friendship; needs; self esteem

Indexed keywords


EID: 84989491475     PISSN: 10529284     EISSN: 10991298     Source Type: Journal    
DOI: 10.1002/casp.2450050308     Document Type: Article
Times cited : (89)

References (29)
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  • 4
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    • ‘The placement of electronic video games in convenience and liquor stores: a preliminary report of research observations’. Report for Atari, Sunnyvale, CA.
    • (1982)
    • Brooks, B.1
  • 8
    • 84989452754 scopus 로고
    • Financial Times 7 January.
    • (1994)
  • 11
    • 84989482997 scopus 로고
    • ‘Are computer games bad for children ?’, The Psychologist: the Bulletin of the British Psychological Society, September
    • (1993) , pp. 401-407
    • Griffiths, M.D.1
  • 12
    • 84989408960 scopus 로고
    • ‘The acquisition, development and maintenance of computer game playing in adolescence’, Paper presented at the British Psychological Society Conference, December.
    • (1993)
    • Griffiths, M.D.1    Hunt, N.2
  • 14
    • 84989416060 scopus 로고
    • ‘True confessions of a pac man junkie’, Family Weekly, 2 January, pp.
    • (1983) , pp. 6-10
    • Long, M.1
  • 19
    • 84989421206 scopus 로고
    • ‘Keyboard junkies’, The Independent on Sunday Review, 17 November, p.
    • (1991) , pp. 64
    • Neustatter, A.1
  • 27
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    • British Market Research Bureau, London.
    • (1993)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.