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Volumn , Issue , 2007, Pages 151-160

Harmonic skeleton for realistic character animation

Author keywords

[No Author keywords available]

Indexed keywords

HARMONIC FUNCTIONS; INTERACTIVE COMPUTER GRAPHICS; JOINTS (ANATOMY); MUSCULOSKELETAL SYSTEM; TOPOLOGY;

EID: 84988927622     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (82)

References (25)
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    • DEY T., SUN J.: Defining and computing curve-skeletons with medial geodesic function. In Symposium on Geometry Processing (2006), pp. 143-152.
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    • Topology matching for fully automatic similarity estimation of 3d shapes
    • HILAGA M., SHINAGAWA Y., KOMURA T., KUNII T.: Topology matching for fully automatic similarity estimation of 3d shapes. In SIGGRAPH (2001), pp. 203-212.
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    • Hierarchical mesh decomposition using fuzzy clustering and cuts
    • KATZ S., TAL A.: Hierarchical mesh decomposition using fuzzy clustering and cuts. In SIGGRAPH (2003).
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    • Automatic animation skeleton construction using repulsive force field
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  • 17
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    • NI X., GARLAND M., HART J.: Fair morse functions for extracting the topological structure of a surface mesh. In SIGGRAPH (2004), pp. 613-622.
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    • Ni, X.1    Garland, M.2    Hart, J.3
  • 18
    • 0001647901 scopus 로고
    • Sur les points singuliers d'une forme de pfaff complètement intégrable ou d'une fonction numérique
    • REEB G.: Sur les points singuliers d'une forme de pfaff complètement intégrable ou d'une fonction numérique. Comptes-Rendus de l'Académie des Sciences 222 (1946), 847-849.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.