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Volumn , Issue , 2007, Pages 81-90

Hybrid simulation of deformable solids

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; ELASTICITY; FRACTURE; INTERACTIVE COMPUTER GRAPHICS; INTERSECTIONS; MESH GENERATION; MONTE CARLO METHODS; PLASTICITY;

EID: 84988917713     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (120)

References (36)
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  • 8
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    • Time-critical animation of deformable solids: Collision detection and deformable objects
    • DEQUIDT J., MARCHAL D., GRISONI L.: Time-critical animation of deformable solids: Collision detection and deformable objects. Computer Animation and Virtual Worlds 16, 3-4 (2005), 177-187.
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    • Dequidt, J.1    Marchal, D.2    Grisoni, L.3
  • 14
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    • Combining deformable and rigid body mechanics simulation
    • JANSSON J., VERGEEST J.: Combining deformable and rigid body mechanics simulation. The Vis. Comput. J. (2003).
    • (2003) The Vis. Comput. J
    • Jansson, J.1    Vergeest, J.2
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  • 16
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    • Mixing deformable and rigid-body mechanics simulation
    • june 16-19
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  • 17
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    • A virtual node algorithm for changing mesh topology during simulation
    • MOLINO N., BAO Z., FEDKIW R.: A virtual node algorithm for changing mesh topology during simulation. ACM Trans. Graph. (SIGGRAPH Proc.) 23 (2004), 385-392.
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    • Molino, N.1    Bao, Z.2    Fedkiw, R.3
  • 18
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    • A crystalline, red green strategy for meshing highly deformable objects with tetrahedra
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    • Molino, N.1    Bridson, R.2    Teran, J.3    Fedkiw, R.4
  • 19
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    • MÜLLER M., GROSS M.: Interactive virtual materials. In Graph. Interface (May 2004), pp. 239-246.
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    • June
    • MÜLLER M., TESCHNER M., GROSS M.: Physically-based simulation of objects represented by surface meshes. In Proc. Comput. Graph. Int. (June 2004), pp. 156-165.
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    • Müller, M.1    Teschner, M.2    Gross, M.3
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.