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Volumn , Issue , 2002, Pages 203-211

Bilayered approximate integration for rapid and plausible animation of virtual cloth with realistic wrinkles

Author keywords

[No Author keywords available]

Indexed keywords

MESH GENERATION; STIFFNESS MATRIX;

EID: 84983530600     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CA.2002.1017538     Document Type: Conference Paper
Times cited : (36)

References (14)
  • 2
    • 85022124864 scopus 로고
    • Predicting the drape of woven cloth using interacting particles
    • July
    • D. E. Breen, D. H. House, and M. J. Wozny. Predicting the drape of woven cloth using interacting particles. Proceedings of SIGGRAPH’94, pages 365–372, July 1994.
    • (1994) Proceedings of SIGGRAPH’94 , pp. 365-372
    • Breen, D.E.1    House, D.H.2    Wozny, M.J.3
  • 3
    • 0002430322 scopus 로고    scopus 로고
    • Interactive animation of structured deformable objects
    • June
    • M. Desbrun, P. Schröder, and A. Barr. Interactive animation of structured deformable objects. Graphics Interface’99, pages 1–8, June 1999.
    • (1999) Graphics Interface’99 , pp. 1-8
    • Desbrun, M.1    Schröder, P.2    Barr, A.3
  • 4
    • 0030222926 scopus 로고    scopus 로고
    • A fast, flexible particle-system model for cloth draping
    • September
    • B. Eberhardt, A. Weber, and W. Strasser. A fast, flexible particle-system model for cloth draping. IEEE Computer Graphics & Applications, 16(5):52–59, September 1996.
    • (1996) IEEE Computer Graphics & Applications , vol.16 , Issue.5 , pp. 52-59
    • Eberhardt, B.1    Weber, A.2    Strasser, W.3
  • 6
    • 0035334480 scopus 로고    scopus 로고
    • An efficient animation of wrinkled cloth with approximate implicit integration
    • Y.-M. Kang, J.-H. Choi, H.-G. Cho, and C.-J. Park. An efficient animation of wrinkled cloth with approximate implicit integration. The Visual Computer, 17(3):147–157, 2001.
    • (2001) The Visual Computer , vol.17 , Issue.3 , pp. 147-157
    • Kang, Y.-M.1    Choi, J.-H.2    Cho, H.-G.3    Park, C.-J.4
  • 8
    • 0035556906 scopus 로고    scopus 로고
    • Real-time cloth simulation with sparse particles and curved faces
    • November
    • M. Oshita and A. Makinouchi. Real-time cloth simulation with sparse particles and curved faces. Proc. of Computer Animation 2001, pages 220–227, November 2001.
    • (2001) Proc. Of Computer Animation 2001 , pp. 220-227
    • Oshita, M.1    Makinouchi, A.2
  • 9
    • 0002020986 scopus 로고    scopus 로고
    • Collision and self-collision handling in cloth model dedicated to design
    • September
    • X. Provot. Collision and self-collision handling in cloth model dedicated to design. Computer Animation and Simulation’97, pages 177–190, September 1997.
    • (1997) Computer Animation and Simulation’97 , pp. 177-190
    • Provot, X.1
  • 11
    • 0029179425 scopus 로고
    • Versatile and efficient techniques for simulating cloth and other deformable objects
    • August
    • P. Volino, M. Courshesnes, and N. M. Thalmann. Versatile and efficient techniques for simulating cloth and other deformable objects. Proceedings of SIGGRAPH 95, pages 137–144, August 1995.
    • (1995) Proceedings of SIGGRAPH , vol.95 , pp. 137-144
    • Volino, P.1    Courshesnes, M.2    Thalmann, N.M.3
  • 12
    • 84989549418 scopus 로고
    • Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity
    • P. Volino and N. M. Thalmann. Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity. Computer Graphics Forum, 13(3):155–166, 1994.
    • (1994) Computer Graphics Forum , vol.13 , Issue.3 , pp. 155-166
    • Volino, P.1    Thalmann, N.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.