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Volumn 58, Issue 10, 2016, Pages 1042-1050

Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy

Author keywords

cerebral palsy; mobility; postural control; video game; virtual reality therapy

Indexed keywords

10 M WALK TEST; 10 STEP CLIMBING TEST; ADOLESCENT; ADULT; ARTICLE; BALANCE TRAINING; BODY EQUILIBRIUM; CEREBRAL PALSY; CHILD; CLINICAL ARTICLE; CONTROLLED STUDY; DAILY LIFE ACTIVITY; DISEASE SEVERITY; FEMALE; FUNCTION TEST; FUNCTIONAL REACH TEST; HUMAN; MALE; NEURO DEVELOPMENTAL TREATMENT; NEUROREHABILITATION; NINTENDO WII FIT BALANCE; NINTENDO WII FIT VIDEO GAME; OUTCOME ASSESSMENT; PEDIATRICS; PRIORITY JOURNAL; RANDOMIZED CONTROLLED TRIAL; SIT TO STAND TEST; TIMED GET UP AND GO TEST; VIDEO GAME; WEE FUNCTIONAL INDEPENDENCE MEASURE; PATHOPHYSIOLOGY; PHYSIOLOGY; PRESCHOOL CHILD; WALKING;

EID: 84983518045     PISSN: 13288067     EISSN: 1442200X     Source Type: Journal    
DOI: 10.1111/ped.12942     Document Type: Article
Times cited : (89)

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