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Volumn , Issue , 2004, Pages

Real-time shadowing techniques

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER HARDWARE; HARDWARE; INTERACTIVE COMPUTER GRAPHICS; LIGHT SOURCES; MAPS; RECONFIGURABLE HARDWARE; RENDERING (COMPUTER GRAPHICS);

EID: 84983140571     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1103900.1103927     Document Type: Conference Paper
Times cited : (2)

References (19)
  • 3
  • 7
    • 70350069006 scopus 로고
    • A trip down the graphics pipeline: The homogeneous perspective transform
    • May
    • Jim Blinn, "A Trip Down the Graphics Pipeline: The Homogeneous Perspective Transform," IEEE Computer Graphics and Applications," May 1993, pp. 75-88.
    • (1993) IEEE Computer Graphics and Applications , pp. 75-88
    • Blinn, J.1
  • 9
    • 84983211723 scopus 로고    scopus 로고
    • John Carmack, unpublished correspondence, early 2000
    • John Carmack, unpublished correspondence, early 2000.
  • 10
    • 84919025648 scopus 로고
    • Shadow algorithms for computer graphics
    • Frank Crow, "Shadow Algorithms for Computer Graphics," Proceedings of SIGGRAPH, 1977, pp. 242-248.
    • (1977) Proceedings of SIGGRAPH , pp. 242-248
    • Crow, F.1
  • 14
    • 0001946028 scopus 로고
    • Real shadows real time
    • Tim Heidmann, "Real Shadows Real Time", IRIS Universe, Number 18, 1991, pp. 28-31.
    • (1991) IRIS Universe , Issue.18 , pp. 28-31
    • Heidmann, T.1
  • 15
    • 84983145733 scopus 로고    scopus 로고
    • Improving shadows and reflections via the stencil buffer
    • Game Developer Conference, March 16
    • Mark Kilgard, "Improving Shadows and Reflections via the Stencil Buffer," Advanced OpenGL Game Development course notes, Game Developer Conference, March 16, 1999, pp. 204-253.
    • (1999) Advanced OpenGL Game Development Course Notes , pp. 204-253
    • Kilgard, M.1
  • 16
    • 27644542210 scopus 로고    scopus 로고
    • Robust stencil volumes
    • Tokyo, Sept. 4
    • Mark Kilgard, "Robust Stencil Volumes," CEDEC 2001 presentation, Tokyo, Sept. 4, 2001.
    • (2001) CEDEC 2001 Presentation
    • Kilgard, M.1
  • 17
    • 0002954886 scopus 로고    scopus 로고
    • Shadow volume reconstruction from depth maps
    • Jan.
    • Michael McCool, "Shadow Volume Reconstruction from Depth Maps," ACM Transactions on Graphics, Jan. 2001, pp. 1-25.
    • (2001) ACM Transactions on Graphics , pp. 1-25
    • McCool, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.