-
2
-
-
84897385180
-
Beoordelen als fundament voor goed opleiden in het beroepsonderwijs: een analyse van toetsprogramma in het mbo en hbo
-
Baartman, L. K. J., & Gulikers, J. T. M., (2014). Beoordelen als fundament voor goed opleiden in het beroepsonderwijs:een analyse van toetsprogramma in het mbo en hbo. Pedagogische Studien, 91, 54–68.
-
(2014)
Pedagogische Studien
, vol.91
, pp. 54-68
-
-
Baartman, L.K.J.1
Gulikers, J.T.M.2
-
3
-
-
84875498804
-
Assessment in and of serious games: An overview
-
Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R., (2013). Assessment in and of serious games:An overview. Advances in Human-Computer Interaction, 1–11. doi:10.1155/2013/136864.
-
(2013)
Advances in Human-Computer Interaction
, vol.1-11
-
-
Bellotti, F.1
Kapralos, B.2
Lee, K.3
Moreno-Ger, P.4
Berta, R.5
-
4
-
-
21444433318
-
Enhancing teaching through constructive alignment
-
Biggs, J., (1996). Enhancing teaching through constructive alignment. Higher Education, 32, 347–364.
-
(1996)
Higher Education
, vol.32
, pp. 347-364
-
-
Biggs, J.1
-
6
-
-
0001586316
-
Assessment and classroom learning
-
Black, P., & Wiliam, D., (1998). Assessment and classroom learning. Assessment in Education, 5, 7–74.
-
(1998)
Assessment in Education
, vol.5
, pp. 7-74
-
-
Black, P.1
Wiliam, D.2
-
7
-
-
69749124117
-
Assessment in simulation and gaming: A review of the last 40 years
-
Chin, J., Dukes, R., & Gamson, W., (2009). Assessment in simulation and gaming:A review of the last 40 years. Simulation and Gaming, 40, 553–568.
-
(2009)
Simulation and Gaming
, vol.40
, pp. 553-568
-
-
Chin, J.1
Dukes, R.2
Gamson, W.3
-
8
-
-
84859648632
-
A systematic literature review of empirical evidence on computer games and serious games
-
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M., (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59, 661–686.
-
(2012)
Computers & Education
, vol.59
, pp. 661-686
-
-
Connolly, T.M.1
Boyle, E.A.2
MacArthur, E.3
Hainey, T.4
Boyle, J.M.5
-
10
-
-
84859143475
-
Computerized classification testing with the Rasch model
-
Eggen, T. J. H. M., (2011). Computerized classification testing with the Rasch model. Educational Research and Evaluation, 17, 361–371. doi:10.1080/13803611.2011.630528.
-
(2011)
Educational Research and Evaluation
, vol.17
, pp. 361-371
-
-
Eggen, T.J.H.M.1
-
11
-
-
80052926176
-
Looking where the light is bad: Video games and the future of assessment
-
Gee, J. P., & Shaffer, D. W., (2010). Looking where the light is bad:Video games and the future of assessment. Phi Delta Kappa International EDge, 6, 3–19.
-
(2010)
Phi Delta Kappa International EDge
, vol.6
, pp. 3-19
-
-
Gee, J.P.1
Shaffer, D.W.2
-
12
-
-
80052826083
-
Serious games and learning effectiveness: The case of ‘It’s a Deal!’
-
Guillén-Nieto, V., & Aleson-Carbonell, M., (2012). Serious games and learning effectiveness:The case of ‘It’s a Deal!’. Computers & Education, 58, 435–448.
-
(2012)
Computers & Education
, vol.58
, pp. 435-448
-
-
Guillén-Nieto, V.1
Aleson-Carbonell, M.2
-
13
-
-
84955391214
-
-
New York, NY: Springer
-
Ifenthaler, D., Eseryel, D., & Ge, X., (2012). Assessment in game-based learning:Foundations, innovations and perspectives. New York, NY:Springer.
-
(2012)
Assessment in game-based learning: Foundations, innovations and perspectives
-
-
Ifenthaler, D.1
Eseryel, D.2
Ge, X.3
-
14
-
-
33846423101
-
Validation
-
Brennan R., (ed), 4th ed., Westport, CT: American Council on Education and Praeger
-
Kane, M., (2006). Validation. In R., Brennan (Ed.), Educational measurement (4th ed., pp. 17–64). Westport, CT:American Council on Education and Praeger.
-
(2006)
Educational measurement
, pp. 17-64
-
-
Kane, M.1
-
16
-
-
33751178914
-
-
Boston, MA: Thomson Course Technology
-
Michael, D., & Chen, S., (2006). Serious games:Games that educate, train and inform. Boston, MA:Thomson Course Technology.
-
(2006)
Serious games: Games that educate, train and inform
-
-
Michael, D.1
Chen, S.2
-
17
-
-
49449100177
-
EMERGO: Methodology and toolkit for efficient development of serious games in higher education
-
Nadolski, R. J., Hummel, H. G. K., Van den Brink, H. J., Hoefakker, R., Slootmaker, A., Kurvers, H., & Storm, J., (2008). EMERGO:Methodology and toolkit for efficient development of serious games in higher education. Simulations & Gaming, 39, 338–352.
-
(2008)
Simulations & Gaming
, vol.39
, pp. 338-352
-
-
Nadolski, R.J.1
Hummel, H.G.K.2
Van den Brink, H.J.3
Hoefakker, R.4
Slootmaker, A.5
Kurvers, H.6
Storm, J.7
-
18
-
-
84898614316
-
eAssessment for 21st century learning and skills
-
Ravenscroft A., Lindsteadt S., Kloos C.D., Hernandez-Leo D., (eds), Heidelberg: Springer
-
Redecker, C., Punie, Y., & Ferrari, A., (2012). eAssessment for 21st century learning and skills. In A., Ravenscroft, S., Lindsteadt, C. D., Kloos, & D., Hernandez-Leo (Eds.), 21st century learning for 21st century skills. Proceedings EC-TEL, Saarbrücken, 2012 (pp. 292–305). Heidelberg:Springer.
-
(2012)
21st century learning for 21st century skills. Proceedings EC-TEL, Saarbrücken, 2012
, pp. 292-305
-
-
Redecker, C.1
Punie, Y.2
Ferrari, A.3
-
19
-
-
84909263860
-
Melding the power of serious games and embedded assessment to monitor and foster learning: Flow and grow
-
Ritterfeld U., Cody M., Vorderer P., (eds), Mahwah, NJ: Routledge, Taylor and Francis
-
Shute, V. J., Ventura, M., Bauer, M., & Zapata-Rivera, D., (2009). Melding the power of serious games and embedded assessment to monitor and foster learning:Flow and grow. In U., Ritterfeld, M., Cody, & P., Vorderer (Eds.), Serious games:Mechanisms and effects (pp. 295–321). Mahwah, NJ:Routledge, Taylor and Francis.
-
(2009)
Serious games: Mechanisms and effects
, pp. 295-321
-
-
Shute, V.J.1
Ventura, M.2
Bauer, M.3
Zapata-Rivera, D.4
-
20
-
-
0002489828
-
Design and development of performance assessments
-
Stiggins, R. J., (1987). Design and development of performance assessments. Educational Measurement:Issues and Practice, 6(3), 33–42. doi:10.1111/j.1745-3992.1987.tb00507.x.
-
(1987)
Educational Measurement: Issues and Practice
, vol.6
, Issue.3
, pp. 33-42
-
-
Stiggins, R.J.1
-
21
-
-
85016311348
-
Toetsen met performance assessment methodieken
-
3rd ed., Houten: Bohn Stafleu van Loghum
-
Straetmans, G. J. J. M., (2014). Toetsen met performance assessment methodieken. In H., van Berkel, A., Bax, & D., Joosten-ten Brinke (Eds.), Toetsen in het hoger onderwijs (3rd ed., pp. 181–192). Houten:Bohn Stafleu van Loghum.
-
(2014)
Toetsen in het hoger onderwijs
, pp. 181-192
-
-
Straetmans, G.J.J.M.1
van Berkel, H.2
Bax, A.3
Joosten-ten Brinke, D.4
-
22
-
-
84857601558
-
A model for programmatic assessment fit for purpose
-
Van der Vleuten, C. P. M., Schuwirth, L. W. T., Driessen, E. W., Dijkstra, J., Tigelaar, D., Baartman, L. K. J., & Van Tartwijk, J., (2012). A model for programmatic assessment fit for purpose. Medical Teacher, 34, 205–214.
-
(2012)
Medical Teacher
, vol.34
, pp. 205-214
-
-
Van der Vleuten, C.P.M.1
Schuwirth, L.W.T.2
Driessen, E.W.3
Dijkstra, J.4
Tigelaar, D.5
Baartman, L.K.J.6
Van Tartwijk, J.7
-
23
-
-
84881115223
-
A meta-analysis of the cognitive and motivational effects of serious games
-
Wouters, P., Van Nimwegen, C., Van Oostendorp, H., & Van der Spek, E. D., (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105, 249–265.
-
(2013)
Journal of Educational Psychology
, vol.105
, pp. 249-265
-
-
Wouters, P.1
Van Nimwegen, C.2
Van Oostendorp, H.3
Van der Spek, E.D.4
-
24
-
-
84862790143
-
Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation
-
Yang, Y. T. C., (2012). Building virtual cities, inspiring intelligent citizens:Digital games for developing students’ problem solving and learning motivation. Computers & Education, 59, 365–377.
-
(2012)
Computers & Education
, vol.59
, pp. 365-377
-
-
Yang, Y.T.C.1
|