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Volumn , Issue , 2015, Pages 253-256

Clinical feedback and technology selection of game based dysphonic rehabilitation tool

Author keywords

dysphonic; gamification; pitch detection; voice game

Indexed keywords

HEALTH CARE; UBIQUITOUS COMPUTING;

EID: 84963778621     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.4108/icst.pervasivehealth.2015.259135     Document Type: Conference Paper
Times cited : (25)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.