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Volumn 1558, Issue , 1999, Pages 146-166
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A two-step model of pattern acquisition: Application to tsume-go
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Author keywords
Evolutionary learning; Go; Knowledge acquisition; Pattern acquisition; Tsume go
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Indexed keywords
COMPUTER GAMES;
KNOWLEDGE ACQUISITION;
COGNITIVE EXPERIMENTS;
COMPUTATIONAL TIME;
CONFLICT RESOLUTION;
EVOLUTIONARY LEARNING;
NEGATIVE EXAMPLES;
PATTERN ACQUISITION;
PATTERN REFINEMENTS;
TSUME-GO;
MERGERS AND ACQUISITIONS;
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EID: 84956854328
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/3-540-48957-6_9 Document Type: Conference Paper |
Times cited : (3)
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References (17)
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