메뉴 건너뛰기




Volumn , Issue , 2006, Pages 1-18

An introduction to understanding digital games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84952668974     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4135/9781446211397.n1     Document Type: Chapter
Times cited : (20)

References (49)
  • 1
    • 0347184607 scopus 로고    scopus 로고
    • Computer game studies, year one
    • retrieved 15 March 2005 from
    • Aarseth, Espen (2001) ‘Computer game studies, year one’, Game Studies, retrieved 15 March 2005 from: http://www.gamestudies.org/0101/editorial.html
    • (2001) Game Studies
    • Aarseth, E.1
  • 2
    • 84952706166 scopus 로고    scopus 로고
    • paper presented at MelbourneDAC, the 5th International Digital Arts and Culture Conference, 19-23 May 2003, Melbourne
    • Aarseth, Espen (2003) ‘Playing research: methodological approaches to game analysis’, paper presented at MelbourneDAC, the 5th International Digital Arts and Culture Conference, 19-23 May 2003, Melbourne.
    • (2003) Playing research: Methodological approaches to game analysis
    • Aarseth, E.1
  • 3
    • 0007430524 scopus 로고    scopus 로고
    • Video game culture: Playing with masculinity, violence and pleasure
    • S. Howard, London: UCL Press
    • Alloway, N. and Gilbert, P. (1998) ‘Video game culture: playing with masculinity, violence and pleasure’, in S. Howard (ed.), Wired-up: Young People and the Electronic Media. London: UCL Press. pp. 95-114.
    • (1998) Wired-up: Young People and the Electronic Media , pp. 95-114
    • Alloway, N.1    Gilbert, P.2
  • 4
    • 84867970330 scopus 로고    scopus 로고
    • Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry
    • Aoyama, Y. and Izushi, H. (2003) ‘Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry’, Research Policy, 32 (3): 423-44. doi: 10.1016/S0048-7333(02)00016-1 http://dx.doi.org/10.1016/S0048-7333%2802%2900016-1
    • (2003) Research Policy , vol.32 , Issue.3 , pp. 423-444
    • Aoyama, Y.1    Izushi, H.2
  • 7
    • 84952663295 scopus 로고    scopus 로고
    • The technological transformation of leisure
    • Bryce, J. (2000) ‘The technological transformation of leisure’, Social Science Computer Review, 79: 1-16.
    • (2000) Social Science Computer Review , vol.79 , pp. 1-16
    • Bryce, J.1
  • 8
    • 0037670047 scopus 로고    scopus 로고
    • Gender dynamics and the social and spatial organisation of computer gaming
    • Bryce, J. and Rutter, J. (2003) ‘Gender dynamics and the social and spatial organisation of computer gaming’, Leisure Studies, 22: 1-15. doi: 10.1080/02614360306571 http://dx.doi.org/10.1080/02614360306571
    • (2003) Leisure Studies , vol.22 , pp. 1-15
    • Bryce, J.1    Rutter, J.2
  • 12
    • 84952706167 scopus 로고    scopus 로고
    • Influence of video games on children’s health
    • Dimitrov, A. (2005) ‘Influence of video games on children’s health’, American Family Physician, 71 (8). Retrieved 21 November 2005 from http://www.aatp.org/atp/20050415/lettersonline.html
    • (2005) American Family Physician , vol.71 , Issue.8
    • Dimitrov, A.1
  • 13
    • 84860953411 scopus 로고    scopus 로고
    • press release, 6th January 2004, retrieved 15 March 2005 from:
    • ELSPA (2004) ‘Video games continue to grow’, press release, 6th January 2004, retrieved 15 March 2005 from: http://www.elspa.com/about/pr/pr.asp?mode=view&t=1&id=405
    • (2004) Video games continue to grow
  • 14
    • 84952662206 scopus 로고    scopus 로고
    • retrieved 15 April 2005 from:
    • ELSPA (2005a) ‘The UK games industry is in session’, retrieved 15 April 2005 from: http://www.elspa.com/about/pr/pr.asp?mode=view&t=1&id=528
    • (2005) The UK games industry is in session
  • 15
    • 84952671719 scopus 로고    scopus 로고
    • retrieved 15 April 2005 from:
    • ELSPA (2005b) ‘The games industry: a UK success story’, retrieved 15 April 2005 from: http://www.elspa.com/about/pr/pr.asp?mode=view&t=1&id=524
    • (2005) The games industry: A UK success story
  • 17
    • 1442273783 scopus 로고    scopus 로고
    • Towards computer game studies
    • Eskelinen, M. (2001) ‘Towards computer game studies’, Digital Creativity, 12 (3): 175-83. doi: 10.1076/digc.12.3.175.3232 http://dx.doi.org/10.1076/digc.12.3.175.3232
    • (2001) Digital Creativity , vol.12 , Issue.3 , pp. 175-183
    • Eskelinen, M.1
  • 19
    • 84952706168 scopus 로고    scopus 로고
    • London: Euromonitor International
    • Euromonitor (2004) Toys and Games in UK. London: Euromonitor International.
    • (2004) Toys and Games in UK
  • 20
    • 84965951716 scopus 로고
    • Hearing the blues: An essay in the sociology of music
    • Hatch, D.J. and Watson, D.R. (1974) ‘Hearing the blues: an essay in the sociology of music’, Acta Sociologica, 17: 162-78. doi: 10.1177/000169937401700205 http://dx.doi.org/10.1177/000169937401700205
    • (1974) Acta Sociologica , vol.17 , pp. 162-178
    • Hatch, D.J.1    Watson, D.R.2
  • 22
    • 84952664391 scopus 로고
    • The adaptation of copyright law to video games
    • Hemnes, T.M.S. (1982) ‘The adaptation of copyright law to video games’, University of Pennsylvania Law Review, 131: 171-233. doi: 10.2307/3311832 http://dx.doi.org/10.2307/3311832
    • (1982) University of Pennsylvania Law Review , vol.131 , pp. 171-233
    • Hemnes, T.M.S.1
  • 23
    • 84937375243 scopus 로고    scopus 로고
    • Cyberscience and social boundaries: The implications of laboratory talk on the Internet
    • retrieved 15 April 2005 from:
    • Hine, C. 2002 ‘Cyberscience and social boundaries: the implications of laboratory talk on the Internet’, Sociological Research Online, 7 (2), retrieved 15 April 2005 from: http://www.socresonline.org.uk/7/2/hine.html. doi: 10.5153/sro.715 http://dx.doi.org/10.5153/sro.715
    • (2002) Sociological Research Online , vol.7 , Issue.2
    • Hine, C.1
  • 25
    • 84937328488 scopus 로고    scopus 로고
    • The beautiful game and the proto-aesthetics of the everyday
    • Inglis, D. and Hughson, J. (2000) ‘The beautiful game and the proto-aesthetics of the everyday’, Cultural Values, 4 (3): 279-97. doi: 10.1080/14797580009367201 http://dx.doi.org/10.1080/14797580009367201
    • (2000) Cultural Values , vol.4 , Issue.3 , pp. 279-297
    • Inglis, D.1    Hughson, J.2
  • 26
    • 36048994230 scopus 로고    scopus 로고
    • retrieved 15 April 2005 from:
    • IVF (2004) ‘European video market: the industry overview’, retrieved 15 April 2005 from: http://www.ivf-video.org/EuropeanOverview2004.pdf
    • (2004) European video market: The industry overview
  • 27
    • 0002451516 scopus 로고
    • A technique for inviting laughter and its subsequent acceptance/declination
    • G. Psathas, New York: Irvington
    • Jefferson, G. (1979) ‘A technique for inviting laughter and its subsequent acceptance/declination’, in G. Psathas (ed.), Everyday Language: Studies in Ethnomethodology. New York: Irvington. pp. 79-96.
    • (1979) Everyday Language: Studies in Ethnomethodology , pp. 79-96
    • Jefferson, G.1
  • 33
    • 84952706170 scopus 로고    scopus 로고
    • The hot favourite
    • retrieved 15 April 2005 from:
    • McClellan, J. (2004) ‘The hot favourite’, Guardian Unlimited, retrieved 15 April 2005 from: http://sport.guardian.co.uk/horseracing/story/0,10149,1182988,00.html
    • (2004) Guardian Unlimited
    • McClellan, J.1
  • 38
    • 4744352404 scopus 로고    scopus 로고
    • London: Routledge
    • Newman, J. (2004) Videogames. London: Routledge.
    • (2004) Videogames
    • Newman, J.1
  • 41
    • 84952706171 scopus 로고    scopus 로고
    • Centre for Research in Innovation Management working paper,, University of Brighton, retrieved 15 April 2005 from:
    • Readman, J. and Grantham, A. (2004) ‘Strategy frameworks and the positioning of UK electronic games super developers’, Centre for Research in Innovation Management working paper, University of Brighton, retrieved 15 April 2005 from: http://centrim.mis.brighton.ac.uk/publications/abstracts/041abs.shtml
    • (2004) Strategy frameworks and the positioning of UK electronic games super developers
    • Readman, J.1    Grantham, A.2
  • 42
    • 0034147691 scopus 로고    scopus 로고
    • The introductions of stand-up per formers: Comparing comedy comperes
    • Rutter, J. (2000) ‘The introductions of stand-up per formers: comparing comedy comperes’, Journal of Pragmatics, 32 (4): 463-83. doi: 10.1016/S0378-2166(99)00059-4 http://dx.doi.org/10.1016/S0378-2166%2899%2900059-4
    • (2000) Journal of Pragmatics , vol.32 , Issue.4 , pp. 463-483
    • Rutter, J.1
  • 43
    • 0002628299 scopus 로고
    • Some technical considerations of a dirty joke
    • J.N. Schenkein, New York: Academic Press
    • Sacks, H. (1978) ‘Some technical considerations of a dirty joke’, in J.N. Schenkein (ed.), Studies in the Organization of Conversational Interaction. New York: Academic Press. pp. 249-70.
    • (1978) Studies in the Organization of Conversational Interaction , pp. 249-270
    • Sacks, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.