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Volumn , Issue , 2006, Pages 95-111

Literary theory and digital games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84952667924     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4135/9781446211397.n6     Document Type: Chapter
Times cited : (19)

References (20)
  • 2
    • 3042593879 scopus 로고    scopus 로고
    • Aporia and epiphany in doom and the speaking clock: The temporality of ergodic art
    • M.-L. Ryan, Bloomington and Indianapolis, IN: Indianapolis University Press
    • Aarseth, E. (1999) ‘Aporia and epiphany in doom and the speaking clock: the temporality of ergodic art’, in M.-L. Ryan (ed.), Cyberspace Textuality. Bloomington and Indianapolis, IN: Indianapolis University Press.
    • (1999) Cyberspace Textuality
    • Aarseth, E.1
  • 3
    • 84952665055 scopus 로고
    • Aristotle Trans, G.F. Else, Ann Arbor: University of Michigan Press
    • Aristotle (1967) Poetics. Trans. G.F. Else. Ann Arbor: University of Michigan Press.
    • (1967) Poetics
  • 5
    • 0004227271 scopus 로고
    • trans, R. Miller, New York: Hill and Wang, Original work published 1965
    • Barthes, R. (1975) The Pleasure of the Text, trans. R. Miller. New York: Hill and Wang. (Original work published 1965.)
    • (1975) The Pleasure of the Text
    • Barthes, R.1
  • 7
    • 0040500432 scopus 로고
    • Retrieved from:, Last accessed 14 February 2004
    • Crawford, C. (1982) The Art of Computer Game Design. Retrieved from: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage. Last accessed 14 February 2004.
    • (1982) The Art of Computer Game Design
    • Crawford, C.1
  • 11
    • 0002114009 scopus 로고
    • Making sense of software: Computer games and interactive textuality
    • S.G. Jones, Thousand Oaks, CA: Sage
    • Friedman, T. (1995) ‘Making sense of software: computer games and interactive textuality’, in S.G. Jones (ed.), Cybersociety. Computer Mediated Communication and Community. Thousand Oaks, CA: Sage, pp. 73-89.
    • (1995) Cybersociety. Computer Mediated Communication and Community , pp. 73-89
    • Friedman, T.1
  • 12
    • 0040846109 scopus 로고
    • ‘Nintendo(r) and new world travel writing: A dialogue
    • S.G. Jones, Thousand Oaks, CA: Sage
    • Fuller, M. and Jenkins, H. (1995) ‘Nintendo(r) and new world travel writing: a dialogue’, in S.G. Jones (ed.), Cybersociety. Computer Mediated Communication and Community. Thousand Oaks, CA: Sage. pp. 57-72.
    • (1995) Cybersociety. Computer Mediated Communication and Community , pp. 57-72
    • Fuller, M.1    Jenkins, H.2
  • 13
    • 0003742376 scopus 로고
    • Paris: Shakespeare & Company
    • Joyce, J. (1922) Ulysses. Paris: Shakespeare & Company.
    • (1922) Ulysses
    • Joyce, J.1
  • 17
    • 0004270815 scopus 로고
    • 2nd English edn., Austin, TX: University of Texas Press
    • Propp, V. (1968) The Morphology of the Folk Tale, 2nd English edn. Austin, TX: University of Texas Press.
    • (1968) The Morphology of the Folk Tale
    • Propp, V.1
  • 20
    • 4744356011 scopus 로고    scopus 로고
    • Genre and the video game
    • M.J.P. Wolf, Austin, TX: University of Texas Press
    • Wolf, M.J.P. (2001) ‘Genre and the video game’, in M.J.P. Wolf (ed.), The Medium of the Video Game. Austin, TX: University of Texas Press. pp. 113-34.
    • (2001) The Medium of the Video Game , pp. 113-134
    • Wolf, M.J.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.