-
1
-
-
84881539553
-
Peide Qian – Suzhou University, Suzhou, China, towards the scheduling of access requests in cloud storage
-
IEEE, April
-
Wu, X.: Peide Qian – Suzhou University, Suzhou, China, towards the scheduling of access requests in cloud storage. In: 2013 8th International Conference on Computer Science and Education (ICCSE), pp. 37–41. IEEE, April 2013
-
(2013)
2013 8Th International Conference on Computer Science and Education (ICCSE)
, pp. 37-41
-
-
Wu, X.1
-
2
-
-
84893403991
-
On the quality of service of cloud gaming systems
-
IEEE
-
Chen, K.-T., Chang, Y.-C., Hsu, H.-J., Chen, D.-Y., Huang, C.-Y., Hsu, C.-H.: On the quality of service of cloud gaming systems. Multimedia, IEEE Trans. 16, 480–495 (2013). IEEE
-
(2013)
Multimedia, IEEE Trans
, vol.16
, pp. 480-495
-
-
Chen, K.-T.1
Chang, Y.-C.2
Hsu, H.-J.3
Chen, D.-Y.4
Huang, C.-Y.5
Hsu, C.-H.6
-
3
-
-
84951875757
-
Dynamic Placement of Virtual Machines for Cost Optimization in Multi-Cloud Envireonments
-
July
-
Lucas-Simarro, J.L., Moreno-Vozmediano, R., Montero, R.S., Llorente, I.M.: Dynamic Placement of Virtual Machines for Cost Optimization in Multi-Cloud Envireonments, IEEE, July 2011
-
(2011)
IEEE
-
-
Lucas-Simarro, J.L.1
Moreno-Vozmediano, R.2
Montero, R.S.3
Llorente, I.M.4
-
4
-
-
84874238020
-
Multiplayer Cloud Gaming System with Cooperative Video Sharing
-
December
-
Cai, W., Leung, V.C.M.: Multiplayer Cloud Gaming System with Cooperative Video Sharing, IEEE, December 2012
-
(2012)
IEEE
-
-
Cai, W.1
Leung, V.C.M.2
-
5
-
-
77954002803
-
That cloud game: Dreaming (and doing) innovative game design
-
July
-
Fullerton, T., Chen, J., Santiago, K., Nelson, E., Diamante, V., Meyers, A.: That cloud game: dreaming (and doing) innovative game design. In: Sandbox 2006 Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, ACM, July 2006
-
(2006)
Sandbox 2006 Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, ACM
-
-
Fullerton, T.1
Chen, J.2
Santiago, K.3
Nelson, E.4
Diamante, V.5
Meyers, A.6
-
6
-
-
84881513745
-
Cloud Gaming: Architecture and performance
-
IEEE
-
Shea, R., Liu, J., Ngai, E.C.-H., Cui, Y.: Cloud Gaming: architecture and performance. IEEE Netw. 27, 16–21 (2013). IEEE
-
(2013)
IEEE Netw
, vol.27
, pp. 16-21
-
-
Shea, R.1
Liu, J.2
Ngai, E.C.3
Cui, Y.4
-
7
-
-
84880895552
-
Next generation mobile cloud gaming
-
IEEE, March
-
Cai, W., Leung, V.C.M., Chen, M.: Next generation mobile cloud gaming. In: SOSE 2013 IEEE 7th International symposium, pp. 551–560. IEEE, March 2013
-
(2013)
SOSE 2013 IEEE 7Th International Symposium
, pp. 551-560
-
-
Cai, W.1
Leung, V.C.M.2
Chen, M.3
-
8
-
-
84455169127
-
Measuring the latency of cloud gaming systems
-
ACM, November
-
Chen, K.-T., Chang, Y.-C., Tseng, P.-H., Huang, C.-Y., Lei, C.-L.: Measuring the latency of cloud gaming systems. In: MM 2011 Proceedings of the 19th ACM International Conference on Multimedia, pp. 1269–1272. ACM, November 2011
-
(2011)
MM 2011 Proceedings of the 19Th ACM International Conference on Multimedia
, pp. 1269-1272
-
-
Chen, K.-T.1
Chang, Y.-C.2
Tseng, P.-H.3
Huang, C.-Y.4
Lei, C.-L.5
-
9
-
-
84877949001
-
Gaming anywhere; an open cloud gaming system
-
ACM, February
-
Huang, C.-Y., Hsu, C.-H., Chang, Y.-C., Chen, K.-T.: Gaming anywhere; an open cloud gaming system. In: MMSys 2013 Proceedings of the 4th ACM Multimedia Systems Conference, pp. 36–47. ACM, February 2012
-
(2012)
Mmsys 2013 Proceedings of the 4Th ACM Multimedia Systems Conference
, pp. 36-47
-
-
Huang, C.-Y.1
Hsu, C.-H.2
Chang, Y.-C.3
Chen, K.-T.4
-
10
-
-
80052369174
-
An evaluation of QoE in cloud gaming based on subjective test
-
IEEE, July
-
Jarschel, M., Schlosser, D., Scheuring, S., Hoßfeld, T.: An evaluation of QoE in cloud gaming based on subjective test. In: 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS), pp. 330–335. IEEE, July 2011
-
(2011)
2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS)
, pp. 330-335
-
-
Jarschel, M.1
Schlosser, D.2
Scheuring, S.3
Hoßfeld, T.4
-
11
-
-
84873461516
-
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency
-
November
-
Choy, S., Wong, B., Simon, G., Rosenberg, C.: The brewing storm in cloud gaming: a measurement study on cloud to end-user latency. In: NetGames 2012 Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, ACM, November 2012
-
(2012)
Netgames 2012 Proceedings of the 11Th Annual Workshop on Network and Systems Support for Games, ACM
-
-
Choy, S.1
Wong, B.2
Simon, G.3
Rosenberg, C.4
|