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Volumn 2000-January, Issue , 2000, Pages 31-38

Scheduling for very large virtual environments and networked games using visibility and priorities

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; INTERNET; ROUTERS; VIRTUAL REALITY; VISIBILITY;

EID: 84950150551     PISSN: 15506525     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DISRTA.2000.874061     Document Type: Conference Paper
Times cited : (11)

References (18)
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    • Airey, J.M.1    Rohlf, J.H.2    Brooks, F.3
  • 2
    • 0029762587 scopus 로고    scopus 로고
    • Locales and beacons: Precise and efficient support for large multi-user virtual environments
    • Santa Clara CA
    • Barrus, J., Waters, R., & Anderson, R.: Locales and Beacons: Precise and Efficient Support for Large Multi-User Virtual Environments. Proceedings of VRAIS'96, pp. 204-213, Santa Clara CA, 1996.
    • (1996) Proceedings of VRAIS'96 , pp. 204-213
    • Barrus, J.1    Waters, R.2    Anderson, R.3
  • 3
    • 0002030375 scopus 로고
    • A spatial model of interaction in large-scale virtual environments
    • S. Benford, L. Fahlen: A spatial model of interaction in large-scale virtual environments. 3rd European Conference onCSCW, pp. 109-124, 1993.
    • (1993) 3rd European Conference on CSCW , pp. 109-124
    • Benford, S.1    Fahlen, L.2
  • 4
    • 0031361725 scopus 로고    scopus 로고
    • NetEffect: A network architecture for large-scale multiuser virtual world
    • T. Das, G. Singh, A. Mitchell, P. Kumar, K. McGhee: NetEffect: A Network Architecture for Large-scale Multiuser Virtual World. Proc. of ACM VRST'97, pp. 157-163, 1997.
    • (1997) Proc. of ACM VRST'97 , pp. 157-163
    • Das, T.1    Singh, G.2    Mitchell, A.3    Kumar, P.4    McGhee, K.5
  • 8
    • 0029772752 scopus 로고    scopus 로고
    • Network topologies for scaleable multi-user virtual environments
    • Santa Clara CA
    • T. Funkhouser: Network Topologies for Scaleable Multi-User Virtual Environments. Proceedings of VRAIS'96, pp. 222-229, Santa Clara CA, 1996.
    • (1996) Proceedings of VRAIS'96 , pp. 222-229
    • Funkhouser, T.1
  • 9
    • 0000866558 scopus 로고
    • NPSNET: A network software architecture for large-scale virtual environments
    • M. R. Macedonia et al. NPSNET: A Network Software Architecture for Large-Scale Virtual Environments. Presence, Vol 3(4), pp. 265-287, 1994.
    • (1994) Presence , vol.3 , Issue.4 , pp. 265-287
    • Macedonia, M.R.1
  • 12
    • 0030247042 scopus 로고    scopus 로고
    • Demand-driven geometry transmission for distributed virtual environments
    • D. Schmalstieg et al.: Demand-Driven Geometry Transmission for Distributed Virtual Environments. Proceedings EUROGRAPHICS '96, 15(3), 421-433.
    • Proceedings EUROGRAPHICS '96 , vol.15 , Issue.3 , pp. 421-433
    • Schmalstieg, D.1
  • 14
    • 0001388320 scopus 로고
    • Exploiting position history for efficient remote rendering in networked virtual reality
    • S. K. Singhai, D. R. Cheriton. Exploiting Position History for Efficient Remote Rendering in Networked Virtual Reality. Presence, Vol. 4 (2), pp. 169-193, 1995.
    • (1995) Presence , vol.4 , Issue.2 , pp. 169-193
    • Singhai, S.K.1    Cheriton, D.R.2
  • 15
    • 0003193375 scopus 로고
    • AVIARY: Design issues for future large-scale virtual environments
    • D. N. Snowdon, A. J. West. AVIARY: Design Issues for Future Large-Scale Virtual Environments. Presence, Vol 3(4), pp. 288-308, 1994.
    • (1994) Presence , vol.3 , Issue.4 , pp. 288-308
    • Snowdon, D.N.1    West, A.J.2
  • 16
    • 0003600595 scopus 로고
    • Published by Prentice-Hall, Inc.
    • W. Stallings. Operating systems. Published by Prentice-Hall, Inc. ISBN 0-02-415493-8, 1995.
    • (1995) Operating Systems
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  • 17
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    • Output-sensitive visibility algorithms for dynamic scenes with applications to virtual reality
    • O. Sudarsky, C. Gotsman. Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality. Proceedings of EUROGRAPHICS'96, Vol 15(3), pp. 249-258, 1996.
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    • Sudarsky, O.1    Gotsman, C.2
  • 18
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    • Output-sensitive rendering and communication in dynamic virtual environments
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    • O. Sudarsky, C.Gotsman: Output-Sensitive Rendering and Communication in Dynamic Virtual Environments. Proc. of ACM VRST'97, Switzerland, 1997.
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    • Sudarsky, O.1    Gotsman, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.