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Volumn 2002-January, Issue , 2002, Pages 3-5

Scenarios and design cognition

Author keywords

Cognition; Computer science; Design engineering; Face; Humans; Problem solving; Programming; Software design; Software systems; Strategic planning

Indexed keywords

COMPUTER PROGRAMMING; COMPUTER SCIENCE; COMPUTER SOFTWARE; COMPUTER SYSTEMS PROGRAMMING; MATHEMATICAL PROGRAMMING; REQUIREMENTS ENGINEERING; SOFTWARE DESIGN; STRATEGIC PLANNING;

EID: 84948949599     PISSN: 1090705X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICRE.2002.1048498     Document Type: Conference Paper
Times cited : (36)

References (10)
  • 1
    • 1542691090 scopus 로고
    • The use of advance organizers in the learning and retention of meaningful verbal material
    • Ausubel, D.R. 1960. The use of advance organizers in the learning and retention of meaningful verbal material. Journal of Educational Psychology, 51, 267-272.
    • (1960) Journal of Educational Psychology , vol.51 , pp. 267-272
    • Ausubel, D.R.1
  • 5
    • 0039670859 scopus 로고
    • A clinical-experimental analysis of design problem solving
    • Carroll, J.M., J.C. Thomas, & A. Malhotra. 1979. A clinical-experimental analysis of design problem solving. Design Studies, 1, 84-92.
    • (1979) Design Studies , vol.1 , pp. 84-92
    • Carroll, J.M.1    Thomas, J.C.2    Malhotra, A.3
  • 6
    • 0037785415 scopus 로고    scopus 로고
    • Design cognition: Results from protocol and other empirical studies of design activity
    • C. Eastman, M. McCracken & W. Newstetter eds. Amsterdam: Elsevier
    • Cross, N. 2001. "Design cognition: Results from protocol and other empirical studies of design activity." In C. Eastman, M. McCracken & W. Newstetter (eds.), Design knowing and Learning: Cognition in Design Education. Amsterdam: Elsevier, pages 79-103.
    • (2001) Design Knowing and Learning: Cognition in Design Education , pp. 79-103
    • Cross, N.1
  • 10
    • 85015288218 scopus 로고
    • Rapid prototyping of interactive information Systems
    • Wasserman, A.I. & Shewmake, D.T. 1982. Rapid prototyping of interactive information Systems, ACM Software Engineering Notes, 7(5), 171-180.
    • (1982) ACM Software Engineering Notes , vol.7 , Issue.5 , pp. 171-180
    • Wasserman, A.I.1    Shewmake, D.T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.