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Volumn , Issue , 1988, Pages 21-30
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The triangle processor and normal vector shader: A VLSI system for high performance graphics
a,b a,c a,d a a |
Author keywords
Graphics VLSL; Hardware lighting models; Interpolation; Real time image display; Shading; Triangle processor
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Indexed keywords
DIGITAL ARITHMETIC;
INTERACTIVE COMPUTER GRAPHICS;
INTERPOLATION;
LIGHT SOURCES;
MEMORY ARCHITECTURE;
PIPELINES;
TEXTURES;
THREE DIMENSIONAL DISPLAYS;
VLSI CIRCUITS;
GRAPHICS VLSL;
LIGHTING MODEL;
REAL TIME IMAGES;
SHADING;
TRIANGLE PROCESSOR;
PIPELINE PROCESSING SYSTEMS;
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EID: 84946732950
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (60)
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References (0)
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