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Volumn , Issue , 2014, Pages 163-168

Implementation of continuous assessment in educational video games what, how and where to evaluate

Author keywords

assessment of competence; continue assesment; educational video games; reading comprehension

Indexed keywords

EDUCATION; HUMAN COMPUTER INTERACTION; TEACHING;

EID: 84946691807     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SIIE.2014.7017723     Document Type: Conference Paper
Times cited : (4)

References (13)
  • 2
    • 84923069027 scopus 로고    scopus 로고
    • Los videojuegos y los juegos digitales como materiales educativos
    • V. Marín Díaz. "Los videojuegos y los juegos digitales como materiales educativos", Revista De Medios y Educación, vol. 43, 2013, pp. 231-232
    • (2013) Revista de Medios y Educación , vol.43 , pp. 231-232
    • Marín Díaz, V.1
  • 3
    • 84955356298 scopus 로고    scopus 로고
    • Computer games as preparation for future learning
    • New York Springer Berlag
    • R. C. Frey. "Computer games as preparation for future learning". Assessment in Game-Based Learning. New York: Springer Berlag, 2012
    • (2012) Assessment in Game-Based Learning
    • Frey, R.C.1
  • 6
    • 84923085228 scopus 로고
    • Ley General De Educación (Ley 14/1970). https://www.boe.es/diario-boe/txt.php?id=BOE-A-1970-852
    • (1970) Ley , vol.14
    • De Educación, L.G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.