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Volumn 2003-January, Issue , 2003, Pages 286-295

Security design in online games

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; DESIGN; INTERACTIVE COMPUTER GRAPHICS; INTERNET; SECURITY OF DATA; SECURITY SYSTEMS; SOCIAL NETWORKING (ONLINE);

EID: 84944735040     PISSN: 10639527     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CSAC.2003.1254333     Document Type: Conference Paper
Times cited : (42)

References (23)
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  • 2
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  • 5
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    • December
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    • Cass, S.1
  • 6
    • 33947324098 scopus 로고    scopus 로고
    • Why cheating matters: Cheating, game security, and the future of global on-line gaming business
    • SB Davis, "Why Cheating Matters: Cheating, Game Security, and the Future of Global On-line Gaming Business", in Proc. of Game Developer Conference 2001, 2001.
    • (2001) Proc. of Game Developer Conference 2001
    • Davis, S.B.1
  • 7
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    • EA.com Inc, Pogo homepage, http://www.pogo.com.
    • Pogo Homepage
  • 8
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    • Diablo, and online multiplayer game's future
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    • August
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  • 11
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    • Security in online games
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    • A Kirmse and C Kirmse, "Security in Online Games", Game Developer, Vol. 4, no. 4, July 1997.
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    • Kirmse, A.1    Kirmse, C.2
  • 12
    • 84941160314 scopus 로고    scopus 로고
    • Lianzhong, "Introduciton to SiGuo". Available at http://www.ourgame.com/srvcenter/game-intro/junqi.html.
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  • 17
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    • How to hurt the hackers: The scoop on internet cheating and how you can combat it
    • February
    • M Pritchard, "How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It", Information Security Bulletin, February 2001.
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  • 18
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    • Quality or death: How business model and player psychology collide in for-pay MMP games
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  • 22
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  • 23
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    • China Computer Weekly, Jan 15, Also
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.