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Virtual Telebubbies: Reapplying a robot architecture to virtual agents
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Boulic, R., Huang, Z., Shen, J., Molet, T., Capin, T., Lintermann, B., Saar, K., Thalmann, D., Magnetat-Thalmann, N., Schmitt, A., Moccozet, L., Kalra, P., Pandzic, I.: A system for the parallel integrated motion of multiple deformable human characters with collision detection. Computer Graphics Forum 13(3). (1995) 337-348
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Virtual Humanoids: Let Them be Autonomous without Losing Control
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Real-time Animation of Realistic Virtual Humans
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Virtual Clothes, Hair and Skin for Beautiful Top Models
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Pohang, Korea
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Motor functions in the VLNET Body-Centered Networked Virtual Environment
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VLNET:A Networked Multimedia 3D Environment with Virtual Humans
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Using Forward Temporal Planning for the production of Interactive Tutoring Dialogues
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Design and Implementation of Synthetic Humans for Virtual Environments and Simulation Systems
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Vosinakis, S., Panayiotopoulos, T.: Design and Implementation of Synthetic Humans for Virtual Environments and Simulation Systems. 5th WSES/IEEE WORLD MULTICONFERENCE ON Circuits, Systems, Communications & Computers (CSCC 2001), to be presented (2001)
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Intelligent Agents II, Agent Theories, Architectures and Languages
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