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Volumn 332, Issue , 2010, Pages 152-162

Investigating sociability and affective responses of elderly users through digitally-mediated exercises: A case of the Nintendo Wii

Author keywords

Elderly users; Emotive responses; Healthcare; Perceived usability; Perceived usefulness; Senior citizens; Sociability; Technology Acceptance Model; Wii

Indexed keywords

HEALTH CARE; INTERACTIVE COMPUTER GRAPHICS; SURVEYS;

EID: 84943610762     PISSN: 18684238     EISSN: 1868422X     Source Type: Book Series    
DOI: 10.1007/978-3-642-15231-3_16     Document Type: Conference Paper
Times cited : (21)

References (20)
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  • 6
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    • Gavrilov, L.A.1    Heuveline, P.2
  • 8
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    • Geeksugar, August 16, 2007, retrieved August 16, 2008
    • Geeksugar, Seniors Have Some Swing Batter Batter Wii Fun (August 16, 2007), http://www.geeksugar.com/533365 (retrieved August 16, 2008)
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  • 9
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    • Improving the quality of life for residents of long term care facilities through video games
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  • 16
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    • A Comparison of the Use of Text and Multimedia Interfaces to Provide Information to the Elderly
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  • 20
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    • The effect of a regular exercise on mental health on aged people
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.