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Near real-time shadow generation using bsp trees
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Proceedings of SIGGRAPH 1989, ACM, ACM Press / ACM SIGGRAPH
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N. Chin and S. Feiner. Near real-time shadow generation using bsp trees. In Proceedings of SIGGRAPH 1989, Computer Graphics Proceedings, Annual Conference Series, pages 99-106. ACM, ACM Press / ACM SIGGRAPH, 1989.
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Chin, N.1
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Shadow algorithms for computer graphics
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Crow, F.C.1
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Adaptive shadow maps
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R. Fernando, S. Fernandez, K. Bala, and D. P. Greenberg. Adaptive shadow maps. In Proceedings of SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, pages 387-390. ACM, ACM Press / ACM SIGGRAPH, 2001.
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Fernando, R.1
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Computer Graphics, Principles and Practice
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An algorithm for half-tone representation of three-dimensional objects
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Set operations on polyhedra using binary space partitioning trees
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Proceedings of SIGGRAPH 1987, ACM, ACM Press / ACM SIGGRAPH
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W. C. Thibault and B. F. Naylor. Set operations on polyhedra using binary space partitioning trees. In Proceedings of SIGGRAPH 1987, Computer Graphics Proceedings, Annual Conference Series, pages 153-162. ACM, ACM Press / ACM SIGGRAPH, 1987.
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Thibault, W.C.1
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Casting curved shadows on curved surfaces
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Proceedings of SIGGRAPH 1978, ACM, ACM Press / ACM SIGGRAPH
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L. Williams. Casting curved shadows on curved surfaces. In Proceedings of SIGGRAPH 1978, Computer Graphics Proceedings, Annual Conference Series, pages 270-274. ACM, ACM Press / ACM SIGGRAPH, 1978.
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