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Volumn , Issue , 2003, Pages 146-153
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Real-time crowd movement on large scale terrains
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Author keywords
Adaptive systems; Animation; Artificial intelligence; Computational modeling; Computer graphics; Computer simulation; Large scale systems; Path planning; Robustness; Virtual environment
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Indexed keywords
ADAPTIVE SYSTEMS;
ALGORITHMS;
ANIMATION;
ARTIFICIAL INTELLIGENCE;
BEHAVIORAL RESEARCH;
COMPUTATION THEORY;
COMPUTER SIMULATION;
LARGE SCALE SYSTEMS;
MOTION PLANNING;
ROBUSTNESS (CONTROL SYSTEMS);
SEARCH ENGINES;
VIRTUAL REALITY;
ADAPTIVE MOVEMENTS;
COMPLEX ADAPTIVE SYSTEMS;
COMPUTATIONAL MODEL;
COORDINATED MOTION;
LARGE-SCALE TERRAIN;
PATH-PLANNING ALGORITHM;
REAL TIME SIMULATIONS;
TERRAIN RENDERING TECHNIQUES;
COMPUTER GRAPHICS;
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EID: 84942102874
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/TPCG.2003.1206942 Document Type: Conference Paper |
Times cited : (11)
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References (11)
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