메뉴 건너뛰기




Volumn 2003-January, Issue , 2003, Pages 102-109

Adaptive techniques for real-time haptic and visual simulation of bone dissection

Author keywords

Bones; Cadaver; Computational modeling; Frequency; Haptic interfaces; Humans; Irrigation; Surgery; Time factors; Visual effects

Indexed keywords

BONE; IRRIGATION; SURGERY; VIRTUAL REALITY; VISUAL COMMUNICATION;

EID: 84941564883     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2003.1191127     Document Type: Conference Paper
Times cited : (27)

References (24)
  • 1
    • 6944250421 scopus 로고    scopus 로고
    • Mastoidectomy simulation with combined visual and haptic feedback
    • J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, IOS Press, Jan.
    • M. Agus, A. Giachetti, E. Gobbetti, G. Zanetti, N. W. John, and R. J. Stone. Mastoidectomy simulation with combined visual and haptic feedback. In J. D. Westwood, H. M. Hoffmann, G. T. Mogel, and D. Stredney, editors, Medicine Meets Virtual Reality 2002, pages 17-23. IOS Press, Jan. 2002.
    • (2002) Medicine Meets Virtual Reality 2002 , pp. 17-23
    • Agus, M.1    Giachetti, A.2    Gobbetti, E.3    Zanetti, G.4    John, N.W.5    Stone, R.J.6
  • 8
    • 0034448920 scopus 로고    scopus 로고
    • Adaptively sampled distance fields: A general representation of shape for computer graphics
    • K. Akeley, editor, ACM Press / ACM SIGGRAPH / Addison Wesley Longman
    • S. F. Frisken, R. N. Perry, A. P. Rockwood, and T. R. Jones. Adaptively sampled distance fields: A general representation of shape for computer graphics. In K. Akeley, editor, Siggraph 2000, Computer Graphics Proceedings, pages 249-254. ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000.
    • (2000) Siggraph 2000, Computer Graphics Proceedings , pp. 249-254
    • Frisken, S.F.1    Perry, R.N.2    Rockwood, A.P.3    Jones, T.R.4
  • 11
    • 0023724459 scopus 로고
    • Three-dimensional reconstruction of the temporal bone from histological sections
    • T. Harada, S. Ishii, and N. Tayama. Three-dimensional reconstruction of the temporal bone from histological sections. Arch Otolaryngol Head Neck Surg, 114:1139-1142, 1988.
    • (1988) Arch Otolaryngol Head Neck Surg , vol.114 , pp. 1139-1142
    • Harada, T.1    Ishii, S.2    Tayama, N.3
  • 13
    • 0027634822 scopus 로고
    • Volume graphics
    • July
    • A. Kaufman, D. Cohen, and R. Yagel. Volume graphics. Computer, 26(7):51-64, July 1993.
    • (1993) Computer , vol.26 , Issue.7 , pp. 51-64
    • Kaufman, A.1    Cohen, D.2    Yagel, R.3
  • 14
    • 0030629850 scopus 로고    scopus 로고
    • Building a virtual reality temporal bone dissection simulator
    • J. D. Westwood, editor, IOS Press, January
    • R. Kuppersmith, R. Johnston, D. Moreau, R. Loftin, and H. Jenkins. Building a virtual reality temporal bone dissection simulator. In J. D. Westwood, editor, Medicine Meets Virtual Reality 5, pages 180-186. IOS Press, January 1997.
    • (1997) Medicine Meets Virtual Reality 5 , pp. 180-186
    • Kuppersmith, R.1    Johnston, R.2    Moreau, D.3    Loftin, R.4    Jenkins, H.5
  • 17
    • 85018825980 scopus 로고    scopus 로고
    • Six degrees-of-freedom haptic rendering using voxel sampling
    • A. Rockwood, editor, Annual Conference Series, ACM Siggraph, Addison Wesley Longman
    • W. A. McNeely, K. D. Puterbaugh, and J. J. Troy. Six degrees-of-freedom haptic rendering using voxel sampling. In A. Rockwood, editor, Siggraph 1999, Annual Conference Series, pages 401-408. ACM Siggraph, Addison Wesley Longman, 1999.
    • (1999) Siggraph 1999 , pp. 401-408
    • McNeely, W.A.1    Puterbaugh, K.D.2    Troy, J.J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.