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Volumn 2003-January, Issue , 2003, Pages 281-288
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Adapting MASCOT methodology to software performance engineering using object-oriented simulation
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Author keywords
Design methodology; Discrete event simulation; Embedded software; Object oriented modeling; Protocols; Real time systems; Software engineering; Software performance; System analysis and design; Weapons
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Indexed keywords
COMPUTER SOFTWARE;
DESIGN;
DISCRETE EVENT SIMULATION;
EMBEDDED SOFTWARE;
EMBEDDED SYSTEMS;
INTERACTIVE COMPUTER SYSTEMS;
NETWORK COMPONENTS;
NETWORK PROTOCOLS;
ORDNANCE;
REAL TIME SYSTEMS;
SOFTWARE DESIGN;
SOFTWARE ENGINEERING;
SYSTEMS ANALYSIS;
COMPONENT-BASED SYSTEM DESIGN;
DESIGN METHODOLOGY;
OBJECT ORIENTED MODEL;
OBJECT ORIENTED SIMULATION;
REAL-TIME EMBEDDED SOFTWARE;
SOFTWARE PERFORMANCE;
SOFTWARE PERFORMANCE ENGINEERINGS;
SYSTEM ANALYSIS AND DESIGN;
OBJECT ORIENTED PROGRAMMING;
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EID: 84941357354
PISSN: 1080241X
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/SIMSYM.2003.1192824 Document Type: Conference Paper |
Times cited : (1)
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References (14)
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