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Volumn 9, Issue 3, 2015, Pages 517-532

Cloud mobile 3D display gaming user experience modeling and optimization by asymmetric graphics rendering

Author keywords

3D; Asymmetric graphics rendering; Branch and bound; Cloud Mobile Gaming; Subjective testing; User experience

Indexed keywords

ALGORITHMS; BANDWIDTH; BRANCH AND BOUND METHOD; COMPUTER GRAPHICS; DISPLAY DEVICES; ENCODING (SYMBOLS); MOBILE DEVICES; MOBILE TELECOMMUNICATION SYSTEMS; MULTIMEDIA SYSTEMS; OPTIMIZATION; PROBLEM SOLVING; STEREO IMAGE PROCESSING; SUBJECTIVE TESTING; THREE DIMENSIONAL COMPUTER GRAPHICS; WIRELESS NETWORKS; WIRELESS TELECOMMUNICATION SYSTEMS;

EID: 84938940324     PISSN: 19324553     EISSN: None     Source Type: Journal    
DOI: 10.1109/JSTSP.2015.2396475     Document Type: Article
Times cited : (9)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.