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Volumn 2008-January, Issue , 2008, Pages 147-156

Playability: The secret of the educational videogame design

Author keywords

Education; Playability; User centre design; User's profile; Videogames design

Indexed keywords


EID: 84938603350     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Review
Times cited : (4)

References (22)
  • 3
    • 33645971217 scopus 로고    scopus 로고
    • Heuristic and Usability Guidelines for the Creation and Evaluation of Fun Video Games
    • Department of Telecommunications, Indiana Univserity
    • Federoff, M. (2002) "Heuristic and Usability Guidelines for the Creation and Evaluation of Fun Video Games", Master Thesis, Department of Telecommunications, Indiana Univserity.
    • (2002) Master Thesis
    • Federoff, M.1
  • 11
    • 85085461673 scopus 로고
    • An application of the ARCS model of motivational design
    • C.M. Regeluth (eds.). Lawrence Erlbaum Associates. New York
    • Keller, J.M., and Kopp, T.W. (1987) "An application of the ARCS model of motivational design", Instructional theories in action: Lessons illustrating selected theories and models, C.M. Regeluth (eds.). Lawrence Erlbaum Associates. New York, pp. 289-320.
    • (1987) , pp. 289-320
    • Keller, J.M.1    Kopp, T.W.2
  • 12
    • 48849091034 scopus 로고    scopus 로고
    • Playability Heuristic for Mobile Game
    • ACM 1-59593-390-5/06/0009
    • Korhonen, H. and Koivisto, E. (2006) "Playability Heuristic for Mobile Game", In MobileHCI'06. ACM 1-59593-390-5/06/0009.
    • (2006) MobileHCI'06
    • Korhonen, H.1    Koivisto, E.2
  • 13
    • 57049087095 scopus 로고    scopus 로고
    • Why We Play Games: Four keys to More Emotion without Story
    • Lazzaro, N. (2004) "Why We Play Games: Four keys to More Emotion without Story", Game Developer Conference.
    • (2004) Game Developer Conference
    • Lazzaro, N.1
  • 14
    • 33751173969 scopus 로고
    • Intrinsic Motivation and Instructional Effectiveness in Computer-based Education
    • Conative and affective process analyses, Lawrence Erlbaum Associates, Hillsdale, N. J.
    • Malone, T.W. and Lepper, M.R. (1987) "Intrinsic Motivation and Instructional Effectiveness in Computer-based Education", In R.E. Snow & M.J.Farr (Eds.) Aptitude, Learning and Instruction, Volume 2: Conative and affective process analyses, Lawrence Erlbaum Associates, Hillsdale, N. J., pp. 243-286.
    • (1987) Aptitude, Learning and Instruction , vol.2 , pp. 243-286
    • Malone, T.W.1    Lepper, M.R.2
  • 15
    • 33751175089 scopus 로고    scopus 로고
    • Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process
    • [online]
    • McFarlane, A., Sparrowhawk, A. and Heald, Y. (2002) "Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process" [online] http://www.teem.org.uk/publications/teem_gamesined_full.pdf
    • (2002)
    • McFarlane, A.1    Sparrowhawk, A.2    Heald, Y.3
  • 18
    • 84938593271 scopus 로고
    • Cambridge: Harvard University Press. Research
    • Provenzo, E. (1991) Video kids, Cambridge: Harvard University Press. Research, 14, pp. 5-13
    • (1991) Video kids , vol.14 , pp. 5-13
    • Provenzo, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.