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Volumn 86, Issue 2, 2015, Pages 356-359
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Internet-based brain training games, citizen scientists, and big data: Ethical issues in unprecedented virtual territories
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Author keywords
[No Author keywords available]
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Indexed keywords
BRAIN FUNCTION;
COGNITION;
DATA BASE;
FUNCTIONAL ASSESSMENT;
HEALTH PROGRAM;
HUMAN;
HUMAN COMPUTER INTERACTION;
INFORMATION PROCESSING;
INTELLIGENCE;
INTERNET;
INTERNET BASED BRAIN TRAINING PROGRAM;
MEDICAL ETHICS;
MEDICAL RESEARCH;
MENTAL CAPACITY;
MENTAL PERFORMANCE;
MENTAL TEST;
NERVE CELL PLASTICITY;
NEUROPHYSIOLOGY;
ONLINE SYSTEM;
PRIORITY JOURNAL;
RECREATION;
SCIENTIST;
SHORT SURVEY;
SHORT TERM MEMORY;
SOCIAL MEDIA;
VIRTUAL REALITY;
WORKING MEMORY;
BEHAVIORAL RESEARCH;
CONFIDENTIALITY;
DECEPTION;
ETHICS;
INFORMED CONSENT;
LEARNING;
LEGISLATION AND JURISPRUDENCE;
MEDICAL TECHNOLOGY;
METHODOLOGY;
PHYSIOLOGY;
PRIVACY;
PROBLEM BASED LEARNING;
PROCEDURES;
UNITED STATES;
BEHAVIORAL RESEARCH;
BIOMEDICAL ENHANCEMENT;
COGNITION;
CONFIDENTIALITY;
DATA COLLECTION;
DATABASES AS TOPIC;
DECEPTION;
HUMANS;
INFORMED CONSENT;
INTERNET;
PRIVACY;
PROBLEM-BASED LEARNING;
RESEARCH DESIGN;
TRANSFER (PSYCHOLOGY);
UNITED STATES;
VIDEO GAMES;
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EID: 84929165086
PISSN: 08966273
EISSN: 10974199
Source Type: Journal
DOI: 10.1016/j.neuron.2015.03.044 Document Type: Short Survey |
Times cited : (9)
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References (20)
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