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Volumn 11, Issue 4, 2014, Pages 339-352

Modes of immersion and stress induced by commercial (off-the-shelf) 3D games

Author keywords

3D video games; Immersion; Physiological change; Serious games; Soldiers; Stress; Stress management training (SMT); Stressful emotions; Trier Social Stress Test (TSST); Virtual reality

Indexed keywords

COMMERCIAL OFF-THE-SHELF; COST EFFECTIVENESS; HUMAN COMPUTER INTERACTION; HUMAN RESOURCE MANAGEMENT; PHYSIOLOGY; SERIOUS GAMES; STEREO IMAGE PROCESSING; STRESSES; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 84928156971     PISSN: 15485129     EISSN: 1557380X     Source Type: Journal    
DOI: 10.1177/1548512912446359     Document Type: Article
Times cited : (10)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.