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Volumn , Issue , 2006, Pages 97-103

Muti-Level SB Collide: Collision and self-collision in soft bodies

Author keywords

Animation; Soft body simulation; Spatial hashing; Spatial subdivision

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER GAMES; HASH FUNCTIONS; INTERACTIVE COMPUTER GRAPHICS;

EID: 84926663704     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (19)
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    • Bergen, G.V.D. 1997. "Efficient Collision Detection of Complex Deformable Models Using AABB Trees." Journal of Graphics Tools 1997, vol. 2, Issue 4 (Apr.): 1-13.
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    • Bergen, G.V.D.1
  • 2
    • 0003013245 scopus 로고
    • Collision detection and analysis in a physical based simulation
    • Vienna
    • Bouma, W. and Vanecek, G. Jr. 1991 "Collision Detection and Analysis in a Physical Based Simulation." Eurographics Workshop on Animation and Simulation 1991 (Vienna) 191-203.
    • (1991) Eurographics Workshop on Animation and Simulation , vol.1991 , pp. 191-203
    • Bouma, W.1    Vanecek, G.2
  • 3
    • 0029178789 scopus 로고
    • I-COLLIDE: An interactive and exact collision detection system for large-scale environments
    • Monterey, CA, United States
    • Cohen, J.D., Lin, M.C., Manocha, D., and Ponamgi, M. 1995. "I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments." Proceedings of the 1995 symposium on Interactive 3D graphics 1995 (Monterey, CA, United States) 189-196.
    • (1995) Proceedings of the 1995 Symposium on Interactive 3D Graphics , vol.1995 , pp. 189-196
    • Cohen, J.D.1    Lin, M.C.2    Manocha, D.3    Ponamgi, M.4
  • 6
    • 78651323210 scopus 로고    scopus 로고
    • CULLIDE: Interactive collision detection between complex models in large environments using graphics hardware
    • (San Diego, CA, Jul. 26-27)
    • Govindaraju, N.K., Redon, S., Lin, M.C., and Manocha, D. 2003. "CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware." Siggraph Eurographics Graphics Hardware 2003 (San Diego, CA, Jul. 26-27).
    • (2003) Siggraph Eurographics Graphics Hardware 2003
    • Govindaraju, N.K.1    Redon, S.2    Lin, M.C.3    Manocha, D.4
  • 7
    • 0030421708 scopus 로고    scopus 로고
    • OBB tree: A hierarchical structure for rapid interference detection
    • (New Orleans, Louisiana, Aug. 4-6
    • Gottschalk, S., Lin, M.C., and Manocha, D. 1996. "OBB Tree: A Hierarchical Structure for Rapid Interference Detection." Preceeding of ACM Siggraph 1996 (New Orleans, Louisiana, Aug. 4-6), 171-180.
    • (1996) Preceeding of ACM Siggraph 1996 , pp. 171-180
    • Gottschalk, S.1    Lin, M.C.2    Manocha, D.3
  • 8
    • 0032634965 scopus 로고    scopus 로고
    • Fast collision detection using QuOSPO trees
    • (Atlanta, Georgia, Apr. 26-29) ACM 1999
    • He, T. 1999. "Fast Collision Detection Using QuOSPO Trees." Proceedings of the 1999 symposium on Interactive 3D graphics, (Atlanta, Georgia, Apr. 26-29) , ACM 1999 55-62.
    • (1999) Proceedings of the 1999 Symposium on Interactive 3D Graphics , pp. 55-62
    • He, T.1
  • 11
    • 12844265267 scopus 로고    scopus 로고
    • BD-tree: Output-sensitive collision detection for reduced deformable models
    • ( Los Angeles, CA , Aug 8-12)
    • James, D.L. and Pai, D.K. 2004. "BD-tree: Output-Sensitive Collision Detection for Reduced Deformable Models." in Proceedings of ACM SIGGRAPH 2004, ( Los Angeles, CA , Aug 8-12).
    • (2004) Proceedings of ACM SIGGRAPH 2004
    • James, D.L.1    Pai, D.K.2
  • 14
    • 0038778001 scopus 로고    scopus 로고
    • Collision detection for continuously deforming bodies
    • Manchester, UK
    • Larsson, T. and Akenine-Möller, T. 2001. "Collision Detection for Continuously Deforming Bodies" In Eerographics 2001., Manchester, UK, 325-333.
    • (2001) Eerographics , vol.2001 , pp. 325-333
    • Larsson, T.1    Akenine-Möller, T.2
  • 15
    • 0024062045 scopus 로고
    • Collision detection and response for computer animation
    • Moore, M. and Wilhelms, J. 1988. "Collision Detection and Response for Computer Animation" In proceedings Computer Graphics SIGGRAPH 1988 , 22(4):289-298.
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    • Moore, M.1    Wilhelms, J.2
  • 16
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    • Pressure model of soft body simulation
    • November 20-21 2003
    • Maciej, M. and Ollila, M., 'Pressure Model of Soft Body Simulation', SIGRAD2003, November 20-21, 2003
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.