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Volumn 37, Issue 4, 2014, Pages 166-177

Using commercial video games for falls prevention in older adults: The way for the future?

Author keywords

Balance training; Falls prevention; Older adults; Video games; Virtual reality

Indexed keywords

AGED; BODY EQUILIBRIUM; CLINICAL TRIAL (TOPIC); FALLING; HUMAN; KINESIOTHERAPY; PREVENTION AND CONTROL; PROCEDURES; RECREATION; VERY ELDERLY;

EID: 84925672297     PISSN: 15398412     EISSN: 21520895     Source Type: Journal    
DOI: 10.1519/JPT.0b013e3182abe76e     Document Type: Review
Times cited : (28)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.