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Volumn , Issue , 2007, Pages

Developing natural language enabled games in (extended) SCXML

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATIONAL LINGUISTICS; LOGIC CIRCUITS; SOCIAL NETWORKING (ONLINE); WEB DESIGN; WORLD WIDE WEB;

EID: 84922551616     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (7)
  • 1
    • 84922492406 scopus 로고    scopus 로고
    • State chart XML (SCXML): State machine notation for control abstraction
    • Barnett, Jim et al. (2006) State Chart XML (SCXML): State Machine Notation for Control Abstraction, W3C Working Draft 24 January 2006 .
    • (2006) W3C Working Draft 24 January 2006
    • Barnett, J.1
  • 2
    • 84922492405 scopus 로고    scopus 로고
    • Screaming at the machine: Using speech recognition as a complement to traditional game input technique
    • 2003
    • Bartolomeo, Dave (2003) Screaming at the Machine: Using Speech Recognition as a Complement to Traditional Game Input Technique, In: Game Developers Conference Proceedings, 2003.
    • (2003) Game Developers Conference Proceedings
    • Bartolomeo, D.1
  • 3
    • 0023365727 scopus 로고
    • Statecharts: A visual formalism for complex systems
    • North-Holland
    • Harel, David (1987) Statecharts: A Visual Formalism for Complex Systems, In: Science of Computer Programming 8, North-Holland.
    • (1987) Science of Computer Programming , vol.8
    • Harel, D.1
  • 5
    • 70349364579 scopus 로고    scopus 로고
    • The ultimate guide to FSMs in games
    • 2003
    • Houlette, Ryan and Fu, Dan (2003) The Ultimate Guide to FSMs in Games, In: AI Game Programming Wisdom 2, 2003.
    • (2003) AI Game Programming Wisdom , pp. 2
    • Houlette, R.1    Fu, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.