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Volumn , Issue , 2012, Pages 185-209

Theorycrafting: The art and science of using numbers to interpret the world

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Indexed keywords


EID: 84920455212     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1017/CBO9781139031127.017     Document Type: Chapter
Times cited : (19)

References (18)
  • 2
    • 84896150061 scopus 로고    scopus 로고
    • Undergraduate Honors Thesis, University of California, Irvine
    • Choontanom, T. (2008). Build theory in Guild Wars and World of Warcraft. Undergraduate Honors Thesis, University of California, Irvine. Available athttp://uci.triaer.net/papers/H198 Final4.5.pdf.
    • (2008) Build theory in Guild Wars and World of Warcraft
    • Choontanom, T.1
  • 4
    • 77953570288 scopus 로고    scopus 로고
    • Culture and Creativity: World of Warcraft Modding in China and the U.S
    • B. Bainbridge (ed.), New York: Springer
    • Kow, Y. M., & Nardi, B. (2009). Culture and Creativity: World of Warcraft Modding in China and the U.S. In B. Bainbridge (ed.), Online worlds: Convergence of the real and the virtual (pp. 21–41). New York: Springer.
    • (2009) Online worlds: Convergence of the real and the virtual , pp. 21-41
    • Kow, Y.M.1    Nardi, B.2
  • 12
    • 84884333919 scopus 로고    scopus 로고
    • Fostering Scientii c Habits of Mind in the Context of Online Play
    • S. A. Barab, K. E. Hay, N. B. Songer, & D. T. Hickey (eds.), Mahwah NJ: Erlbuam
    • Steinkuehler, C., & Chmiel, M. (2006). Fostering Scientific Habits of Mind in the Context of Online Play. In S. A. Barab, K. E. Hay, N. B. Songer, & D. T. Hickey (eds.), Proceedings of the International Conference of the Learning Sciences (pp. 723–9). Mahwah NJ: Erlbuam.
    • (2006) Proceedings of the International Conference of the Learning Sciences , pp. 723-729
    • Steinkuehler, C.1    Chmiel, M.2
  • 13
    • 56749156475 scopus 로고    scopus 로고
    • Scientific Habits of Mind in Virtual Worlds
    • Steinkuehler, C. & Duncan, S. (2009). Scientific Habits of Mind in Virtual Worlds. Journal of Science Education & Technology, 17 (6), 530–43. DOI: 10.1007/s10956-008-9120-8.
    • (2009) Journal of Science Education & Technology , vol.17 , Issue.6 , pp. 530-543
    • Steinkuehler, C.1    Duncan, S.2
  • 15
    • 79960806491 scopus 로고    scopus 로고
    • Does World of Warcraft Change Everything?
    • Corneliussen, H., & Rettberg, J. (eds.), Cambridge, MA: MIT Press
    • Taylor, T. L. (2008). Does World of Warcraft Change Everything? In Corneliussen, H., & Rettberg, J. (eds.), Digital culture, play, and identity: A World of Warcraft reader (pp. 187–201). Cambridge, MA: MIT Press.
    • (2008) Digital culture, play, and identity: A World of Warcraft reader , pp. 187-201
    • Taylor, T.L.1
  • 18
    • 84923463061 scopus 로고    scopus 로고
    • Zaltu. (2009). Let's talk about socket bonuses. Available at http://oneroguesjourney.com/2009/08/27/lets-talk-about-socket-bonuses/.
    • (2009) Let's talk about socket bonuses


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.