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Volumn , Issue , 2013, Pages 573-577

Engaging online students through the gamification of learning materials: The present and the future

Author keywords

Alternate reality Gaming; Gamification; Learning design; Scenario based learning; User engagement

Indexed keywords

EDUCATION COMPUTING; SOCIAL NETWORKING (ONLINE); STUDENTS;

EID: 84913542794     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (19)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.