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Volumn , Issue , 2014, Pages 1685-1692

Face alignment at 3000 FPS via regressing local binary features

Author keywords

Face Alignment; Random Forest; Regression

Indexed keywords

DECISION TREES; RANDOM FORESTS;

EID: 84911442924     PISSN: 10636919     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CVPR.2014.218     Document Type: Conference Paper
Times cited : (908)

References (35)
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    • 3d shape regression for real-time facial animation
    • C. Cao, Y. Weng, S. Lin, and K. Zhou. 3d shape regression for real-time facial animation. SIGGRAPH, 32(4):41, 2013.
    • (2013) SIGGRAPH , vol.32 , Issue.4 , pp. 41
    • Cao, C.1    Weng, Y.2    Lin, S.3    Zhou, K.4
  • 14
    • 24944509910 scopus 로고    scopus 로고
    • Generic vs person specific active appearance models
    • R. Gross, I. Matthews, and S. Baker. Generic vs. person specific active appearance models. Image and Vision Computing, 23:1080-1093, 2005.
    • (2005) Image and Vision Computing , vol.23 , pp. 1080-1093
    • Gross, R.1    Matthews, I.2    Baker, S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.