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Volumn , Issue , 2013, Pages 139-142

Deconstructing 'gamified' task-management applications

Author keywords

Gameplay; Gamification; Human factors; Interaction de sign; Player experience; Usability

Indexed keywords

COMPUTER APPLICATIONS; COMPUTER PROGRAMMING; HUMAN ENGINEERING;

EID: 84905460428     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2583008.2583034     Document Type: Conference Paper
Times cited : (11)

References (8)
  • 2
    • 84860665893 scopus 로고    scopus 로고
    • From game design elements to gamefulness : Defining " Gamification"
    • September 28-30, 2011, Tampere, Finland
    • Deterding, S., Dixon, D., Khaled, R., and Nacke, L.E. From Game Design Elements to Gamefulness : Defining " Gamification."MindTrek'11, September 28-30, 2011, Tampere, Finland., (2011), 9-15.
    • (2011) MindTrek'11 , pp. 9-15
    • Deterding, S.1    Dixon, D.2    Khaled, R.3    Nacke, L.E.4
  • 3
    • 85033391065 scopus 로고    scopus 로고
    • Social motivations to use gamification: An empirical study of gamifying exercise
    • Utrecht, Netherlands, June 5-8, 2013
    • Hamari, J. and Koivisto, J. Social Motivations to Use Gamification: An Empirical Study of Gamifying Exercise. Proc of 21st ECIS '13, (2013), Utrecht, Netherlands, June 5-8, 2013.
    • (2013) Proc of 21st ECIS '13
    • Hamari, J.1    Koivisto, J.2
  • 4
    • 33749146841 scopus 로고    scopus 로고
    • Measuring usability with the USE questionnaire
    • Lund, A.M. Measuring usability with the USE questionnaire. STC Usability SIG Newsletter 8, 2 (2001).
    • (2001) STC Usability SIG Newsletter , vol.8 , pp. 2
    • Lund, A.M.1
  • 7
    • 0002209063 scopus 로고    scopus 로고
    • Intrinsic and extrinsic motivations: Classic definitions and new directions
    • Ryan, R.M. and Deci, E.L. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary educational psychology 25, 1 (2000), 54-67.
    • (2000) Contemporary Educational Psychology , vol.25 , Issue.1 , pp. 54-67
    • Ryan, R.M.1    Deci, E.L.2
  • 8
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: A self-determination theory approach
    • Ryan, R.M., Rigby, C.S., and Przybylski, A. The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion 30, 4 (2006), 344-360.
    • (2006) Motivation and Emotion , vol.30 , Issue.4 , pp. 344-360
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.