메뉴 건너뛰기




Volumn 34, Issue 4, 2014, Pages 16-21

Incorporating modern OpenGL into computer graphics education

Author keywords

computer graphics; computer graphics education; GPUs; graphics; OpenGL

Indexed keywords

APPLICATION PROGRAMMING INTERFACES (API); EDUCATION; PROGRAM PROCESSORS;

EID: 84904684627     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2014.69     Document Type: Article
Times cited : (15)

References (3)
  • 1
    • 84873361428 scopus 로고    scopus 로고
    • Teaching a modern graphics pipeline using a shader-based software renderer
    • H. Fink, T. Weber, and M. Wimmer, "Teaching a Modern Graphics Pipeline Using a Shader-Based Software Renderer," Computers & Graphics, vol. 37, nos. 1-2, 2013, pp. 12-20.
    • (2013) Computers & Graphics , vol.37 , Issue.1-2 , pp. 12-20
    • Fink, H.1    Weber, T.2    Wimmer, M.3
  • 2
    • 79951979307 scopus 로고    scopus 로고
    • Teaching a shader-based introduction to computer graphics
    • E. Angel and D. Shreiner, "Teaching a Shader-Based Introduction to Computer Graphics," IEEE Computer Graphics and Applications, vol. 31, no. 2, 2011, pp. 9-13.
    • (2011) IEEE Computer Graphics and Applications , vol.31 , Issue.2 , pp. 9-13
    • Angel, E.1    Shreiner, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.