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Volumn 112, Issue , 2003, Pages 149-156

Creating ubiquitous interactive games using everywhere displays projectors

Author keywords

Home entertainment; Ubiquitous computing; Ubiquitous games

Indexed keywords

COMPUTER GAMES; GOGGLES; UBIQUITOUS COMPUTING;

EID: 84904326842     PISSN: 18684238     EISSN: None     Source Type: Book Series    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (6)
  • 1
    • 0038756993 scopus 로고    scopus 로고
    • Piratesl-Using the Physical World as a Game Board
    • Tokyo, Japan
    • S. Bjork, et al., "Piratesl-Using the Physical World as a Game Board, " Proc. of Interact'OI, Tokyo, Japan, 2001.
    • (2001) Proc. of Interact'OI
    • Bjork, S.1
  • 2
    • 0010546933 scopus 로고    scopus 로고
    • Things that See
    • L. Crowley, et al., "Things that See, " Communications of the ACM, 43(3): 54-64, 2000.
    • (2000) Communications of the ACM , vol.43 , Issue.3 , pp. 54-64
    • Crowley, L.1
  • 3
    • 84904290641 scopus 로고    scopus 로고
    • Interacting with Steerable Projected Displays
    • R. Kjeldsen, et al., "Interacting with Steerable Projected Displays, " Proc. of Face and Gesture'02, 2002.
    • (2002) Proc. of Face and Gesture'02
    • Kjeldsen, R.1
  • 4
    • 0012075764 scopus 로고    scopus 로고
    • The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
    • Atlanta, Georgia
    • C. Pinhanez, "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces, " Proc. of Ubiquitous Computing 2001 (Ubicomp'01), Atlanta, Georgia, 2001.
    • (2001) Proc. of Ubiquitous Computing 2001 (Ubicomp'01)
    • Pinhanez, C.1
  • 5
    • 0342561573 scopus 로고    scopus 로고
    • Physically Interactive Story Environments
    • C. Pinhanez, et al, "Physically Interactive Story Environments, " IBM Systems Journal, 39(3&4), pp. 438-455, 2000.
    • (2000) IBM Systems Journal , vol.39 , Issue.3-4 , pp. 438-455
    • Pinhanez, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.