|
Volumn 174, Issue 3, 2014, Pages 63-64
|
Applying games technology to veterinary teaching
|
Author keywords
[No Author keywords available]
|
Indexed keywords
ANIMAL;
ANIMAL DISEASE;
ARTICLE;
COMPUTER INTERFACE;
COMPUTER PROGRAM;
EDUCATION;
EDUCATIONAL TECHNOLOGY;
HUMAN;
METHODOLOGY;
PHYSICAL EXAMINATION;
RECREATION;
TEACHING;
THREE DIMENSIONAL IMAGING;
ANIMALS;
COMPUTER-ASSISTED INSTRUCTION;
EDUCATION, VETERINARY;
EDUCATIONAL TECHNOLOGY;
HUMANS;
IMAGING, THREE-DIMENSIONAL;
PHYSICAL EXAMINATION;
SOFTWARE;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
|
EID: 84904045198
PISSN: 00424900
EISSN: None
Source Type: Journal
DOI: 10.1136/vr.g151 Document Type: Short Survey |
Times cited : (4)
|
References (0)
|