메뉴 건너뛰기




Volumn , Issue , 2005, Pages

Advances in voxel-based 6-DOF haptic rendering

Author keywords

Collaborative virtual environments; Collision detection; Haptics; Physically based modeling; Voxel sampling

Indexed keywords

COMPUTER GRAPHICS; VIRTUAL REALITY;

EID: 84899547069     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1198555.1198606     Document Type: Conference Paper
Times cited : (16)

References (22)
  • 1
    • 0001915222 scopus 로고    scopus 로고
    • A two-port framework for the design of unconditionally stable haptic interfaces
    • Anaheim CA
    • Adams, R. and Hannaford, B. "A Two-Port Framework for the Design of Unconditionally Stable Haptic Interfaces." Proc. IROS, Anaheim CA, 1998.
    • (1998) Proc. IROS
    • Adams, R.1    Hannaford, B.2
  • 3
    • 2442606639 scopus 로고    scopus 로고
    • Approximation of optimal voxel size for collision detection in maintainability simulations within massive virtual environments
    • Mar.
    • Borro, D., Garcia-Alonso, A., and Matey, L., "Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments" Computer Graphics Forum, 23(1), p. 13, Mar. 2004.
    • (2004) Computer Graphics Forum , vol.23 , Issue.1 , pp. 13
    • Borro, D.1    Garcia-Alonso, A.2    Matey, L.3
  • 5
    • 0034156302 scopus 로고    scopus 로고
    • Geometrically-aware interactive object manipulation
    • Choi, M. and Cremer, J., "Geometrically-Aware Interactive Object Manipulation", Computer Graphics Forum, 19(1), pp. 65-76, 2000.
    • (2000) Computer Graphics Forum , vol.19 , Issue.1 , pp. 65-76
    • Choi, M.1    Cremer, J.2
  • 6
    • 0029178789 scopus 로고
    • I-COLLIDE: An interactive and exact collision detection system for large-scale environments
    • Cohen, J., Lin, M., Manocha, D., and Ponamgi, M., "I-COLLIDE: An Interactive and Exact Collision Detection System for large-Scale Environments", 1995 Symposium on Interactive 3D Graphics, pp. 189-196, 1995.
    • (1995) 1995 Symposium on Interactive 3D Graphics , pp. 189-196
    • Cohen, J.1    Lin, M.2    Manocha, D.3    Ponamgi, M.4
  • 13
    • 85018825980 scopus 로고    scopus 로고
    • Six degree-of-freedom haptic rendering using voxel sampling
    • Aug.
    • McNeely, W., Puterbaugh, K., and Troy, J., "Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling", Proc. ACM SIGGRAPH, pp. 401-408, Aug. 1999.
    • (1999) Proc. ACM SIGGRAPH , pp. 401-408
    • McNeely, W.1    Puterbaugh, K.2    Troy, J.3
  • 14
    • 0030388952 scopus 로고    scopus 로고
    • Adding force feedback to graphics systems: Issues and solutions
    • Aug.
    • Mark, W., Randolph, S., Finch, M., Jan Verth, J., and Taylor II, R., "Adding Force Feedback to Graphics Systems: Issues and Solutions", Proc. ACM SIGGRAPH, pp. 447-452, Aug. 1996.
    • (1996) Proc. ACM SIGGRAPH , pp. 447-452
    • Mark, W.1    Randolph, S.2    Finch, M.3    Jan Verth, J.4    Taylor, R.5
  • 15
    • 0032108781 scopus 로고    scopus 로고
    • V-clip: Fast and robust polyhedral collision detection
    • Mirtich, B., "V-Clip: Fast and Robust Polyhedral Collision Detection", ACM Transactions on Graphics, 17(3), pp. 177-208, 1998.
    • (1998) ACM Transactions on Graphics , vol.17 , Issue.3 , pp. 177-208
    • Mirtich, B.1
  • 16
    • 0033877467 scopus 로고    scopus 로고
    • Optimization-based virtual surface contact manipulation at force control rates
    • Nelson, D. and Cohen, E., "Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates", Proc. IEEE Virtual Reality, pp. 37-44, 2000.
    • (2000) Proc. IEEE Virtual Reality , pp. 37-44
    • Nelson, D.1    Cohen, E.2
  • 17
    • 0242449573 scopus 로고    scopus 로고
    • Sensation preserving simplification for haptic rendering
    • Aug.
    • Otaduy M. and Lin, M., "Sensation Preserving Simplification for Haptic Rendering", Proc. ACM SIGGRAPH, pp. 543-553, Aug. 2003.
    • (2003) Proc. ACM SIGGRAPH , pp. 543-553
    • Otaduy, M.1    Lin, M.2
  • 18
    • 84934324712 scopus 로고    scopus 로고
    • The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering
    • Pisa, Italy, Mar
    • Prior, A. and Haines, K., "The use of a Proximity Agent in a Collaborative Virtual Environment with 6 Degrees-of-Freedom Voxel-based Haptic Rendering." Proc. World Haptics Conf., Pisa, Italy, pp. 631-632, Mar. 2005.
    • (2005) Proc. World Haptics Conf. , pp. 631-632
    • Prior, A.1    Haines, K.2
  • 19
    • 0242533251 scopus 로고    scopus 로고
    • Stable haptic interaction with virtual environments using an adapted voxmap-pointshell algorithm
    • Birmingham, UK
    • Renz, M., Preusche, C., Pötke, M., Kriegel, H.-P., and Hirzinger, G., "Stable Haptic Interaction with Virtual Environments using an Adapted Voxmap-Pointshell Algorithm" Proc. Eurohaptics, Birmingham, UK, 2001.
    • (2001) Proc. Eurohaptics
    • Renz, M.1    Preusche, C.2    Pötke, M.3    Kriegel, H.-P.4    Hirzinger, G.5
  • 20
    • 49749111432 scopus 로고    scopus 로고
    • Haptic control of a simplified human model with multibody dynamics
    • Aspen, CO, Oct
    • Troy, J., "Haptic Control of a Simplified Human Model with Multibody Dynamics" Phantom Users Group Conf., Aspen, CO, pp. 43-46, Oct. 2000.
    • (2000) Phantom Users Group Conf. , pp. 43-46
    • Troy, J.1
  • 21
    • 0242676114 scopus 로고    scopus 로고
    • Quasi-static approximation for 6-DOF haptic rendering
    • Seattle, WA, Oct
    • Wan, M. and McNeely, W. A. "Quasi-Static Approximation for 6-DOF Haptic Rendering". Proc. IEEE Visualization conference, Seattle, WA, pp. 257-262, Oct. 2003.
    • (2003) Proc. IEEE Visualization Conference , pp. 257-262
    • Wan, M.1    McNeely, W.A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.