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Volumn , Issue , 2005, Pages 1-21

Developing enjoyable second language learning software tools: A computer game paradigm

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84899269042     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-59140-750-8.ch001     Document Type: Chapter
Times cited : (11)

References (19)
  • 4
    • 0040500432 scopus 로고
    • Retrieved March 2005, from
    • Crawford, C. (1982). The art of computer game design. Retrieved March 2005, from www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
    • (1982) The Art of Computer Game Design
    • Crawford, C.1
  • 8
    • 84985079574 scopus 로고
    • An insider's view of the future of virtual reality
    • Jaron, L., & Biocca, F. (1992). An insider's view of the future of virtual reality. Journal of Communications, 42(4), 150-172.
    • (1992) Journal of Communications , vol.42 , Issue.4 , pp. 150-172
    • Jaron, L.1    Biocca, F.2
  • 9
    • 77954061276 scopus 로고    scopus 로고
    • Serious play: Challenges of educational game design
    • April, New Orleans, LA
    • Jenson, J. (2002, April). Serious play: Challenges of educational game design. Proceedings of the AERA Annual Meeting, New Orleans, LA.
    • (2002) Proceedings of the AERA Annual Meeting
    • Jenson, J.1
  • 11
    • 33746845453 scopus 로고    scopus 로고
    • The open and the closed: Game of emergence and games of progression
    • In F. Mäyrä (Ed.), Tampere. Tampere University Press
    • Juul, J. (2002). The open and the closed: Game of emergence and games of progression. In F. Mäyrä (Ed.), Computer game and digital cultures conference proceedings. Tampere. Tampere University Press.
    • (2002) Computer Game and Digital Cultures Conference Proceedings
    • Juul, J.1
  • 17
    • 0007802493 scopus 로고
    • Immersion vs. interactivity: Virtual reality and literary theory, postmodern culture
    • Retrieved March 2005, from
    • Ryan, M.-L. (1994). Immersion vs. interactivity: Virtual reality and literary theory, postmodern culture. Postmodern Culture, 5(1). Retrieved March 2005, from http://muse.jhu.edu/journals/postmodern_culture/v005/5.1ryan.html
    • (1994) Postmodern Culture , vol.5 , Issue.1
    • Ryan, M.-L.1
  • 18
    • 0347184596 scopus 로고    scopus 로고
    • Beyond myth and metaphor - The case of narrative in digital media
    • Retrieved March 2005, from
    • Ryan, M.-L. (2001). Beyond myth and metaphor - The case of narrative in digital media. The International Journal of Computer Game Research. Retrieved March 2005, from www.gamestudies.org
    • (2001) The International Journal of Computer Game Research
    • Ryan, M.-L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.