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Volumn 2414, Issue , 2002, Pages 69-83

Going back to school: Putting a pervasive environment into the real world

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; COMPUTERS;

EID: 84899233130     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/3-540-45866-2_7     Document Type: Conference Paper
Times cited : (2)

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  • 2
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  • 3
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    • Designing StoryRooms: Interactive Storytelling Spaces for Children
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    • Alborzi, H.1
  • 4
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    • The work to make the network work
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    • Bowers, J.1
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    • Ishii, H.1    Ullmer, B.2
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    • Collaboration using multiple PDAs connected to a PC
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    • Myers, B.A, Stiel, H., Gargiulo R., Collaboration using multiple PDAs connected to a PC; Proceedings of CSCW’98. New York: ACM Press. 2000
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    • Myers, B.A.1    Stiel, H.2    Gargiulo, R.3
  • 13
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    • At home with the technology: An ethnographic study of a set-top-box trial
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    • O'Brien, J., Rodden, T., Rouncefield, M., Hughes, J. “At home with the technology: an ethnographic study of a set-top-box trial” ACM Trans. Computer Human. Interaction. 6, 3 (Sep. 1999), Pages 282–308.
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  • 14
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    • Physically interactive story environments
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.