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Volumn , Issue , 2007, Pages 35-39
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Move ordering vs heavy playouts: Where should heuristics be applied in Monte Carlo Go?
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Author keywords
Artificial intelligence; Go game; Heuristics; Monte Carlo; UCT
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Indexed keywords
ARTIFICIAL INTELLIGENCE;
DOMAIN SPECIFIC;
GAME TREE SEARCH;
GO-GAME;
HEURISTICS;
MONTE CARLO SAMPLING;
STATIC EVALUATION;
UCT;
WRITING PROJECTS;
MONTE CARLO METHODS;
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EID: 84898662776
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (13)
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References (14)
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