메뉴 건너뛰기




Volumn , Issue , 2009, Pages 165-181

Exploring ideas and possibilities of second life as an advanced e-learning environment

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84898512692     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-60566-788-1.ch010     Document Type: Chapter
Times cited : (1)

References (16)
  • 2
    • 38149039924 scopus 로고    scopus 로고
    • What is Web 2.0? Ideas, technologies and implications for education
    • Retrieved February 20, 2009, from
    • Anderson, P. (2007). What is Web 2.0? Ideas, technologies and implications for education. JISC Technology and Standards Watch. Retrieved February 20, 2009, from http://www.jisc.ac.uk/media/documents/techwatch/tsw0701b.pdf
    • (2007) JISC Technology and Standards Watch
    • Anderson, P.1
  • 4
    • 52049088229 scopus 로고    scopus 로고
    • Minds on fire: Open education, the long tail, and learning 2.0
    • Retrieved February 20, 2009, from
    • Brown, J. S., & Adler, R. P. (2008). Minds on Fire: Open Education, the Long Tail, and Learning 2.0. EDUCAUSE Review, 43(1), 16-32. Retrieved February 20, 2009, from http://connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/45823?time=1217884504
    • (2008) EDUCAUSE Review , vol.43 , Issue.1 , pp. 16-32
    • Brown, J.S.1    Adler, R.P.2
  • 5
    • 84898498281 scopus 로고    scopus 로고
    • Learning spaces
    • In D. G. Oblinger, & J. L. Oblinger, (Eds.), Retrieved September 10, 2008 from
    • Brown, M. (2005). Learning Spaces, In D. G. Oblinger, & J. L. Oblinger, (Eds.). Educating the Net Generation, (pp. 12.1~12.22) Educause. Retrieved September 10, 2008 from http://net.educause.edu/ir/library/pdf/PUB7101.pdf
    • (2005) Educating the Net Generation, (pp. 12.1~12.22) Educause
    • Brown, M.1
  • 6
    • 18444381233 scopus 로고    scopus 로고
    • Collaborative learning through high-level verbal interaction: From theory to practice
    • Chizhik, A. W. (1998). Collaborative learning through high-level verbal interaction: From theory to practice. Clearing House (Menasha, Wis.), 72, 58-61.
    • (1998) Clearing House (Menasha, Wis.) , vol.72 , pp. 58-61
    • Chizhik, A.W.1
  • 8
    • 67549105511 scopus 로고
    • Geometry instruction in the netherlands (ages 4-14): The realistic approach
    • In L. Streefland (Ed.), Culemborg, The Netherlands: Technipress
    • de Moor, E. (1990). Geometry instruction in the Netherlands (ages 4-14): the realistic approach. In L. Streefland (Ed.), Realistic mathematics education in primary school (pp.119-138), Culemborg, The Netherlands: Technipress.
    • (1990) Realistic Mathematics Education in Primary School , pp. 119-138
    • de Moor, E.1
  • 9
    • 34047158974 scopus 로고    scopus 로고
    • E-learning 2.0
    • Retrieved September, 2, 2008, from
    • Downes, S. (2005). E-learning 2.0. eLearn. Retrieved September, 2, 2008, from http://www.elearnmag.org/subpage.cfm?section=articles&article=29-1
    • (2005) ELearn
    • Downes, S.1
  • 10
    • 67549125036 scopus 로고    scopus 로고
    • Paper presented at the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, November, 2008, Banff, Canada
    • Hwang, J., Park, H., Cha, J., & Shin, B. (2008). Effects of Object Building Activities in Second Life on Players' Spatial Reasoning. Paper presented at the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, November 17-19, 2008, Banff, Canada.
    • (2008) Effects of Object Building Activities in Second Life on Players' Spatial Reasoning , pp. 17-19
    • Hwang, J.1    Park, H.2    Cha, J.3    Shin, B.4
  • 11
    • 48249117190 scopus 로고    scopus 로고
    • Retrieved February 22, 2009, from
    • Karrer, T. (2007). Understanding E-Learning 2.0. Retrieved February 22, 2009, from http://www.astd.org/LC/2007/0707_karrer.htm
    • (2007) Understanding E-Learning 2.0
    • Karrer, T.1
  • 14
    • 84898521650 scopus 로고    scopus 로고
    • OhmyNews, Retrieved September 2, 2008, from
    • OhmyNews. (2006). Why OhmyNews? Retrieved September 2, 2008, from http://www.ohmynews.com/NWS_Web/company/01_introduction.aspx
    • (2006) Why OhmyNews?
  • 16
    • 67549146759 scopus 로고    scopus 로고
    • Paper presented at the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, November, 2008, Banff, Canada
    • Seo, S., Cui, X., & Shin, B. (2008). Effects of Collaborative Activities on Group Identity in Second Life. Paper presented at the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, November 17-19, 2008, Banff, Canada.
    • (2008) Effects of Collaborative Activities on Group Identity in Second Life , pp. 17-19
    • Seo, S.1    Cui, X.2    Shin, B.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.