-
1
-
-
52149115512
-
-
ANMC, Australian Nursing and Midwifery Council. Retrieved from
-
ANMC. (2006). National competency standards for the registered nurse. Australian Nursing and Midwifery Council. Retrieved from http://www.anmc.org.au/userfiles/file/competency_standards/Competency_standards_RN.pdf
-
(2006)
National Competency Standards For the Registered Nurse
-
-
-
3
-
-
0002348308
-
What the student does: Teaching for enhanced learning
-
doi, 10.1080/0729436990180105
-
Biggs, J. (1999). What the student does: Teaching for enhanced learning. Higher Education Research & Development, 18(1), 57-75. doi:10.1080/0729436990180105
-
(1999)
Higher Education Research & Development
, vol.18
, Issue.1
, pp. 57-75
-
-
Biggs, J.1
-
4
-
-
84898237811
-
Estimating the complexity of applied English language skills
-
Matthews, B. (Ed.), Adelaide, Australia: Shannon Research Press
-
Blackman, I., & Hall, M. (2009). Estimating the complexity of applied English language skills. In Matthews, B. (Ed.), The process of research in education: A Festschrift in honour of John P Keeves AM (pp. 167-183). Adelaide, Australia: Shannon Research Press.
-
(2009)
The Process of Research In Education: A Festschrift In Honour of John P Keeves AM
, pp. 167-183
-
-
Blackman, I.1
Hall, M.2
-
5
-
-
84892044377
-
-
Boston, MA, Pearson
-
Bruning, R. H., Schraw, G. J., & Norby, M. M. (2011). Cognitive psychology and instruction (5th ed.). Boston, MA: Pearson.
-
(2011)
Cognitive Psychology and Instruction
-
-
Bruning, R.H.1
Schraw, G.J.2
Norby, M.M.3
-
8
-
-
70450252004
-
Ninja looting for instructional design: The design challenges of creating a game-based learning environment
-
Boston
-
Dickey, M. D. (2006). Ninja looting for instructional design: The design challenges of creating a game-based learning environment. Paper presented at the ACM SIGGRAPH 2006 Conference, Boston.
-
(2006)
Paper Presented At the ACM SIGGRAPH 2006 Conference
-
-
Dickey, M.D.1
-
9
-
-
50149104697
-
Educational video game design: A review of the literature
-
Dondlinger, M. J. (2006). Educational video game design: A review of the literature. Journal of Applied Educational Technology, 3(1), 21-31.
-
(2006)
Journal of Applied Educational Technology
, vol.3
, Issue.1
, pp. 21-31
-
-
Dondlinger, M.J.1
-
10
-
-
84898097605
-
Can computer games go to school...?
-
Retrieved from
-
Facer, K., Ulicsak, M., & Sandford, R. (2007). Can computer games go to school...? Emerging Technologies for Learning, 2, 47-63. Retrieved from http://www.mmiweb.org.uk/publications/ict/emerging_tech02.pdf
-
(2007)
Emerging Technologies For Learning
, vol.2
, pp. 47-63
-
-
Facer, K.1
Ulicsak, M.2
Sandford, R.3
-
11
-
-
1842454639
-
English-as-a-second language (ESL) nursing students: Strategies for building verbal and written language skills
-
Guhde, J. A. (2003). English-as-a-second language (ESL) nursing students: Strategies for building verbal and written language skills. Journal of Cultural Diversity, 10(4), 113-117.
-
(2003)
Journal of Cultural Diversity
, vol.10
, Issue.4
, pp. 113-117
-
-
Guhde, J.A.1
-
14
-
-
85025651746
-
Want to truly scale a learning program? Try gaming
-
Ewing Marion Kauffman Foundation. Retrieved from
-
Mayo, M. (2009). Want to truly scale a learning program? Try gaming. Kaufmann Thoughtbook, 3. Ewing Marion Kauffman Foundation. Retrieved from http://www.kauffman.org/education/try-gaming.aspx
-
(2009)
Kaufmann Thoughtbook, 3
-
-
Mayo, M.1
-
15
-
-
84873114069
-
Addressing the English language needs of international nursing students
-
Müller, A. (2011). Addressing the English language needs of international nursing students. Journal of Academic Language & Learning, 5(2), A14-A22.
-
(2011)
Journal of Academic Language & Learning
, vol.5
, Issue.2
-
-
Müller, A.1
-
16
-
-
84873142744
-
Improving the identification of medication names by increasing phonological awareness
-
Arnab, S., Dunwell, I., & Debattista, K. (Eds.), Hershey, PA, IGI Global, doi, 10.4018/978-1-4666-1903-6.ch014
-
Muller, A. (2012). Improving the identification of medication names by increasing phonological awareness. In Arnab, S., Dunwell, I., & Debattista, K. (Eds.), Serious games for healthcare: Applications and implications. Hershey, PA: IGI Global. doi:10.4018/978-1-4666-1903-6.ch014
-
(2012)
Serious Games For Healthcare: Applications and Implications
-
-
Muller, A.1
-
18
-
-
81355155039
-
Digital games: Changing education, one raid at a time
-
doi:10.4018/ ijgbl.2011010101
-
Pivec, M., & Pivec, P. (2011). Digital games: Changing education, one raid at a time. International Journal of Game-Based Learning, 1(1), 1-18. doi:10.4018/ ijgbl.2011010101
-
(2011)
International Journal of Game-Based Learning
, vol.1
, Issue.1
, pp. 1-18
-
-
Pivec, M.1
Pivec, P.2
-
19
-
-
33645019013
-
A dual coding theoretical model of reading
-
Ruddell, R. B., & Unrau, N. J. (Eds.), (5th ed, Newark, DE: International Reading Association. doi:10.1598/0872075028.47
-
Sadoski, M., & Paivio, A. (2004). A dual coding theoretical model of reading. In Ruddell, R. B., & Unrau, N. J. (Eds.), Theoretical models and processes of reading (5th ed., pp. 1329-1362). Newark, DE: International Reading Association. doi:10.1598/0872075028.47
-
(2004)
Theoretical Models and Processes of Reading
, pp. 1329-1362
-
-
Sadoski, M.1
Paivio, A.2
-
20
-
-
55349109602
-
Review article: Instructed second language vocabulary learning
-
doi, 10.1177/1362168808089921
-
Schmitt, N. (2008). Review article: Instructed second language vocabulary learning. Language Teaching Research, 12(3), 329-363. doi:10.1177/1362168808089921
-
(2008)
Language Teaching Research
, vol.12
, Issue.3
, pp. 329-363
-
-
Schmitt, N.1
-
21
-
-
77952544479
-
Element interactivity and intrinsic, extraneous, and germane cognitive load
-
doi, 10.1007/s10648-010-9128-5
-
Sweller, J. (2010). Element interactivity and intrinsic, extraneous, and germane cognitive load. Educational Psychology Review, 22(2). doi:10.1007/s10648-010-9128-5
-
(2010)
Educational Psychology Review
, vol.22
, Issue.2
-
-
Sweller, J.1
-
22
-
-
33751513124
-
Digital games-based learning: It's not just the digital natives who are restless
-
Van Eck, R. (2006). Digital games-based learning: It's not just the digital natives who are restless. EDUCAUSE Review, 41(2), 16-30.
-
(2006)
EDUCAUSE Review
, vol.41
, Issue.2
, pp. 16-30
-
-
van Eck, R.1
-
23
-
-
33846081398
-
The four-component instructional design model: Multimedia principles in environments for complex learning
-
Mayer, R. E. (Ed.), Cambridge, UK: Cambridge University Press. doi:10.1017/CBO9780511816819.0067
-
Van Merriënboer, J. J. G., & Kester, L. (2005). The four-component instructional design model: Multimedia principles in environments for complex learning. In Mayer, R. E. (Ed.), Cambridge handbook of multimedia learning (pp. 71-93). Cambridge, UK: Cambridge University Press. doi:10.1017/CBO9780511816819.0067
-
(2005)
Cambridge Handbook of Multimedia Learning
, pp. 71-93
-
-
van Merriënboer, J.J.G.1
Kester, L.2
|