-
1
-
-
15944382753
-
Making learning fun: Quest Atlantis, a game without guns
-
doi:10.1007/BF02504859
-
Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86-107. doi:10.1007/BF02504859
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.1
, pp. 86-107
-
-
Barab, S.1
Thomas, M.2
Dodge, T.3
Carteaux, R.4
Tuzun, H.5
-
3
-
-
78651462744
-
Rethinking science learning through digital games and simulations: Genres, examples, and evidence
-
October 6-7
-
Clark, D., Nelson, B., Sengupta, P., & D'Angelo, C. (2009, October 6-7). Rethinking science learning through digital games and simulations: Genres, examples, and evidence. In Proceedings of the National Research Council, Committee for Learning Science: Computer Games, Simulations, and Education Workshop.
-
(2009)
Proceedings of the National Research Council, Committee for Learning Science: Computer Games, Simulations, and Education Workshop
-
-
Clark, D.1
Nelson, B.2
Sengupta, P.3
D'Angelo, C.4
-
4
-
-
58149260140
-
Immersive interfaces for engagement and learning
-
doi:10.1126/science.1167311, PMID:19119219
-
Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66-69. doi:10.1126/science.1167311 PMID:19119219
-
(2009)
Science
, vol.323
, Issue.5910
, pp. 66-69
-
-
Dede, C.1
-
5
-
-
84903163698
-
Helping students learn more expert framing of complex causal dynamics in ecosystems using EcoMUVE
-
April)., Orlando, FL
-
Grotzer, T. A., Tutwiler, M. S., Dede, C., Kamarainen, A., & Metcalf, S. (2011, April). Helping students learn more expert framing of complex causal dynamics in ecosystems using EcoMUVE. In Proceedings of the National Association of Research in Science Teaching (NARST) Conference, Orlando, FL.
-
(2011)
Proceedings of the National Association of Research in Science Teaching (NARST) Conference
-
-
Grotzer, T.A.1
Tutwiler, M.S.2
Dede, C.3
Kamarainen, A.4
Metcalf, S.5
-
6
-
-
79956083417
-
Issues and concerns of K-12 educators on 3-D multi-user virtual environments in formal classroom settings
-
doi:10.4018/jgcms.2011010101
-
Jones, G., & Warren, S. (2011). Issues and concerns of K-12 educators on 3-D multi-user virtual environments in formal classroom settings. International Journal of Gaming and Computer-Mediated Simulations, 3(1), 1-12. doi:10.4018/jgcms.2011010101
-
(2011)
International Journal of Gaming and Computer-Mediated Simulations
, vol.3
, Issue.1
, pp. 1-12
-
-
Jones, G.1
Warren, S.2
-
8
-
-
73149094072
-
A multi-user virtual environment for building and assessing higher order inquiry skills in science
-
doi:10.1111/j.1467-8535.2009.01036.x
-
Ketelhut, D. J., Nelson, B. C., Clarke, J. E., & Dede, C. (2010). A multi-user virtual environment for building and assessing higher order inquiry skills in science. British Journal of Educational Technology, 41(1), 56-68. doi:10.1111/j.1467-8535.2009.01036.x
-
(2010)
British Journal of Educational Technology
, vol.41
, Issue.1
, pp. 56-68
-
-
Ketelhut, D.J.1
Nelson, B.C.2
Clarke, J.E.3
Dede, C.4
-
9
-
-
77953993424
-
Moving learning games forward: Obstacles, opportunities & openness
-
Retrieved from
-
Klopfer, E., Osterweil, S., & Salen, K. (2009) Moving learning games forward: obstacles, opportunities & openness. The Education Arcade. Retrieved from http://education.mit.edu/papers/MovingLearning-GamesForward/ EdArcade.pdf
-
(2009)
The Education Arcade
-
-
Klopfer, E.1
Osterweil, S.2
Salen, K.3
-
10
-
-
79956106180
-
Ecosystem science learning via multi-user virtual environments
-
doi:10.4018/jgcms.2011010107
-
Metcalf, S. J., Kamarainen, A., Tutwiler, M. S., Grotzer, T. A., & Dede, C. J. (2011). Ecosystem science learning via multi-user virtual environments. International Journal of Gaming and Computer-Mediated Simulations, 3(1), 86-90. doi:10.4018/jgcms.2011010107
-
(2011)
International Journal of Gaming and Computer-Mediated Simulations
, vol.3
, Issue.1
, pp. 86-90
-
-
Metcalf, S.J.1
Kamarainen, A.2
Tutwiler, M.S.3
Grotzer, T.A.4
Dede, C.J.5
-
11
-
-
54249155696
-
New media resistance: Barriers to the implementation of computer video games in the classroom
-
Rice, J. W. (2007). New media resistance: Barriers to the implementation of computer video games in the classroom. Journal of Educational Multimedia and Hypermedia, 16(3), 249-261.
-
(2007)
Journal of Educational Multimedia and Hypermedia
, vol.16
, Issue.3
, pp. 249-261
-
-
Rice, J.W.1
|