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Volumn 4, Issue 3, 2013, Pages 66-77

Teacher perceptions of the practicality and effectiveness of immersive ecological simulations as classroom curricula

Author keywords

Feasibility; Interactive Learning Environment; Multi User Virtual Environments (MUVEs); Simulation; Teacher Perceptions; Virtual Reality

Indexed keywords


EID: 84897866153     PISSN: 19478518     EISSN: 19478526     Source Type: Journal    
DOI: 10.4018/jvple.2013070105     Document Type: Article
Times cited : (12)

References (12)
  • 4
    • 58149260140 scopus 로고    scopus 로고
    • Immersive interfaces for engagement and learning
    • doi:10.1126/science.1167311, PMID:19119219
    • Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66-69. doi:10.1126/science.1167311 PMID:19119219
    • (2009) Science , vol.323 , Issue.5910 , pp. 66-69
    • Dede, C.1
  • 6
    • 79956083417 scopus 로고    scopus 로고
    • Issues and concerns of K-12 educators on 3-D multi-user virtual environments in formal classroom settings
    • doi:10.4018/jgcms.2011010101
    • Jones, G., & Warren, S. (2011). Issues and concerns of K-12 educators on 3-D multi-user virtual environments in formal classroom settings. International Journal of Gaming and Computer-Mediated Simulations, 3(1), 1-12. doi:10.4018/jgcms.2011010101
    • (2011) International Journal of Gaming and Computer-Mediated Simulations , vol.3 , Issue.1 , pp. 1-12
    • Jones, G.1    Warren, S.2
  • 8
    • 73149094072 scopus 로고    scopus 로고
    • A multi-user virtual environment for building and assessing higher order inquiry skills in science
    • doi:10.1111/j.1467-8535.2009.01036.x
    • Ketelhut, D. J., Nelson, B. C., Clarke, J. E., & Dede, C. (2010). A multi-user virtual environment for building and assessing higher order inquiry skills in science. British Journal of Educational Technology, 41(1), 56-68. doi:10.1111/j.1467-8535.2009.01036.x
    • (2010) British Journal of Educational Technology , vol.41 , Issue.1 , pp. 56-68
    • Ketelhut, D.J.1    Nelson, B.C.2    Clarke, J.E.3    Dede, C.4
  • 9
    • 77953993424 scopus 로고    scopus 로고
    • Moving learning games forward: Obstacles, opportunities & openness
    • Retrieved from
    • Klopfer, E., Osterweil, S., & Salen, K. (2009) Moving learning games forward: obstacles, opportunities & openness. The Education Arcade. Retrieved from http://education.mit.edu/papers/MovingLearning-GamesForward/ EdArcade.pdf
    • (2009) The Education Arcade
    • Klopfer, E.1    Osterweil, S.2    Salen, K.3
  • 11
    • 54249155696 scopus 로고    scopus 로고
    • New media resistance: Barriers to the implementation of computer video games in the classroom
    • Rice, J. W. (2007). New media resistance: Barriers to the implementation of computer video games in the classroom. Journal of Educational Multimedia and Hypermedia, 16(3), 249-261.
    • (2007) Journal of Educational Multimedia and Hypermedia , vol.16 , Issue.3 , pp. 249-261
    • Rice, J.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.