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Volumn , Issue , 2012, Pages

Using immersive virtual environments to assess science understanding: The impact of contextualization

Author keywords

Assessment; Scientific inquiry; Situated; Virtual environment

Indexed keywords

ASSESSMENT; CONTEXTUALIZATION; DESIGN AND IMPLEMENTATIONS; IMMERSIVE VIRTUAL ENVIRONMENTS; MULTIPLE CHOICE QUESTIONS; SCIENCE ASSESSMENTS; SCIENTIFIC INQUIRY; SITUATED;

EID: 84897750924     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (9)
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    • Behrens, J. T., Frezzo, D., Mislevy, R., Kroopnick, M., and Wise, D. (2007) "Structural, Functinoal, and Semiotic Symmetries in Simulation-based games and assessments." In E. Baker, J. Dickieson, W. Wulfeck & H. O'Neil (Eds.), Assessment of Problem Solving Using Simulations. New York: Lawrence Erlbaum Associates.
    • (2007) Assessment of Problem Solving Using Simulations
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  • 2
    • 84965520752 scopus 로고
    • Situated Cognition and the Culture of Learning
    • Brown, J. S., Collins, A., and Duguid. (1989) "Situated Cognition and the Culture of Learning". Educational Researcher, Vol. 18, No. 1, pp 32-42.
    • (1989) Educational Researcher , vol.18 , Issue.1 , pp. 32-42
    • Brown, J.S.1    Collins, A.2    Duguid3
  • 3
    • 77955971767 scopus 로고    scopus 로고
    • The opportunity equation: transforming mathematics and science education for citizenship and the global economy
    • Carnegie-IAS Commission on Mathematics and Science Education, Carnegie Corporation of New York
    • Carnegie-IAS Commission on Mathematics and Science Education. (2009) The opportunity equation: transforming mathematics and science education for citizenship and the global economy. Carnegie Corporation of New York.
    • (2009)
  • 4
    • 78651462744 scopus 로고    scopus 로고
    • Rethinking Science Learning Through Digital Games and Simulations: Genres, Examples, and Evidence
    • Invited Topic Paper in the Proceedings of The National Academies Board on Science Education Workshop on Learning Science: Computer Games, Simulations, and Education. Washington, D.C
    • Clark, D. B., Nelson, B., Sengupta, P., and D'Angelo, C. M. (2009) Rethinking Science Learning Through Digital Games and Simulations: Genres, Examples, and Evidence. Invited Topic Paper in the Proceedings of The National Academies Board on Science Education Workshop on Learning Science: Computer Games, Simulations, and Education. Washington, D.C.
    • (2009)
    • Clark, D.B.1    Nelson, B.2    Sengupta, P.3    D'Angelo, C.M.4
  • 5
    • 34247265063 scopus 로고    scopus 로고
    • The Impact of Student Self-Efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-User Virtual Environment
    • Ketelhut, D.J. (2007) "The Impact of Student Self-Efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-User Virtual Environment." Journal of Science Education & Technology Vol 16, No. 1, pp 99-111.
    • (2007) Journal of Science Education & Technology , vol.16 , Issue.1 , pp. 99-111
    • Ketelhut, D.J.1
  • 6
    • 38049159846 scopus 로고    scopus 로고
    • Learning-Goals-Driven design model: developing curriculum materials that align with national standards & incorporate project-based pedagogy
    • Krajcik, J. S., McNeil, K., and Reiser, B. J. (2007) "Learning-Goals-Driven design model: developing curriculum materials that align with national standards & incorporate project-based pedagogy." Science Education, Vol 92, pp 1-32.
    • (2007) Science Education , vol.92 , pp. 1-32
    • Krajcik, J.S.1    McNeil, K.2    Reiser, B.J.3
  • 7
    • 0003398064 scopus 로고
    • Situated Learning: legitimate peripheral participation
    • Cambridge: Cambridge University Press
    • Lave, J. and Wenger. E. (1991) Situated Learning: legitimate peripheral participation. Cambridge: Cambridge University Press
    • (1991)
    • Lave, J.1    Wenger, E.2
  • 8
    • 34548558540 scopus 로고    scopus 로고
    • Designing for Real-World Inquiry in Virtual Environments
    • Nelson, B. and Ketelhut, D.J. (2007) "Designing for Real-World Inquiry in Virtual Environments." Educational Psychology Review Vol. 19, No. 3, pp 265-283.
    • (2007) Educational Psychology Review , vol.19 , Issue.3 , pp. 265-283
    • Nelson, B.1    Ketelhut, D.J.2
  • 9
    • 76149111986 scopus 로고    scopus 로고
    • Teaching science to middle school students with learning problems
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    • Steele, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.