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Volumn , Issue , 2007, Pages 55-64

Games as learning scenarios: Are you serious?

Author keywords

Activity traces; Collaborative learning; Learning scenarios; New pedagogical usages; Virtual world

Indexed keywords

MULTI AGENT SYSTEMS; STUDENTS; TEACHING; VIRTUAL REALITY;

EID: 84897507384     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (10)
  • 1
    • 34247122791 scopus 로고    scopus 로고
    • Helping the teacher to reorganize tasks in a collaborative learning activity: An agent-based approach
    • Kerkrade, The Netherlands
    • Carron T., Marty J.C., Heraud J.M., France L. (2006) "Helping the teacher to reorganize tasks in a collaborative learning activity: an agent-based approach" International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, pp. 552-556
    • (2006) International Conference on Advanced Learning Technologies , pp. 552-556
    • Carron, T.1    Marty, J.C.2    Heraud, J.M.3    France, L.4
  • 2
    • 34247137478 scopus 로고    scopus 로고
    • Trace analysis in instrumented collaborative learning environments
    • Kerkrade, The Netherlands
    • Courtin C., Talbot S. (2006) "Trace Analysis in Instrumented Collaborative Learning Environments.", International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, pp 1036-1038.
    • (2006) International Conference on Advanced Learning Technologies , pp. 1036-1038
    • Courtin, C.1    Talbot, S.2
  • 4
    • 34247122787 scopus 로고    scopus 로고
    • Monitoring virtual classroom: Visualization techniques to observe student activities in an e-learning system
    • Kerkrade, The Netherlands
    • France L., Heraud J.M., Marty J.C., Carron T. (2006) "Monitoring virtual classroom: Visualization techniques to observe student activities in an e-learning system" International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, pp 716-720
    • (2006) International Conference on Advanced Learning Technologies , pp. 716-720
    • France, L.1    Heraud, J.M.2    Marty, J.C.3    Carron, T.4
  • 6
    • 49449104957 scopus 로고    scopus 로고
    • Instructional design principles for serious games
    • Hainley V., Henderson J. (2006) "Instructional design principles for serious games" MultiLingual, Vol. 17 Issue 8, pp. 49-52
    • (2006) MultiLingual , vol.17 , Issue.8 , pp. 49-52
    • Hainley, V.1    Henderson, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.