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Volumn , Issue , 2013, Pages 12-17

Can interactive procedural audio affect the motorical behaviour of players in computer games with motion controllers?

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATION THEORY;

EID: 84897498238     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (4)
  • 1
    • 77951032316 scopus 로고    scopus 로고
    • Design and evaluation of physically inspired models of sound effects in computer games
    • London UK
    • Niels Böttcher & Stefania Serafin, "Design and evaluation of physically inspired models of sound effects in computer games", in proceedings of AES 35th international conference, London UK, (2009).
    • (2009) Proceedings of AES 35th International Conference
    • Böttcher, N.1    Serafin, S.2
  • 4
    • 28744457273 scopus 로고    scopus 로고
    • Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
    • Yoshinori Dobashi et. Al., "Real-time rendering of Aerodynamic sound using sound textures based on computational fluid dynamics", ACM transactions of graphics (TOG), vol 22, issue 3 (2003).
    • (2003) ACM Transactions of Graphics (TOG) , vol.22 , Issue.3
    • Yoshinori, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.