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Volumn , Issue , 2013, Pages 12-17
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Can interactive procedural audio affect the motorical behaviour of players in computer games with motion controllers?
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Author keywords
[No Author keywords available]
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Indexed keywords
COMPUTATION THEORY;
DESIGN AND IMPLEMENTATIONS;
FIRST PERSON;
MOTION CONTROLLER;
NINTENDO WII;
SOUND MODELING;
INTERACTIVE COMPUTER GRAPHICS;
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EID: 84897498238
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (4)
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References (4)
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