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Volumn 43, Issue 2, 2014, Pages 188-195

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: A systematic review

Author keywords

Effectiveness; Gaming; Older people; Physical activity; Systematic review; Virtual reality

Indexed keywords

ARTICLE; DATA BASE; DISEASE EXACERBATION; EVIDENCE BASED MEDICINE; FALL RISK ASSESSMENT; FUNCTIONAL DISEASE; GERIATRIC CARE; HOME CARE; HUMAN; INFORMATION PROCESSING; MUSCLE EXERCISE; MUSCULOSKELETAL DISEASE; NEUROLOGIC DISEASE; PATIENT COMPLIANCE; PHYSICAL ACTIVITY; PHYSICAL DISEASE; PHYSICAL DISEASE BY BODY FUNCTION; PRIORITY JOURNAL; RECREATION; SYSTEMATIC REVIEW; TECHNOLOGY; VIRTUAL REALITY; WELLBEING;

EID: 84896708803     PISSN: 00020729     EISSN: 14682834     Source Type: Journal    
DOI: 10.1093/ageing/aft194     Document Type: Article
Times cited : (190)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.